TankZ- My first game!

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Post » Sun Jan 04, 2015 11:39 pm

Hi!
After 2 weeks I finally made it!
-hangman-jewels-42162.bitballoon.com-
Please tell me what's wrong with it and what shouldn't be changed.
(I know... everything)
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Post » Mon Jan 05, 2015 2:48 am

I like it and there's a lot of room for imporvement too :D

Some points though:

- The first time the game loaded it took a little bit(over 3 mins), not sure if this has happened to anyone else. After that though, when refreshing or re-opening the game in another tab It came up quickly.

When playing under the solo person Icon:

- I was able to control both tanks, the yellow and purple(pink?) tank with the keyboard. Though, I controlled the purple/pink tank fine, I was never able to fire with the yellow one.

- When using either tank and making them bump against the green objects along the playfield they would bounce back a bit, slowing them either when going forwards or backwards alike. The object would desappear too.

- When accelerated both back and fort, the tanks would continue along until stopping on their own after having left go of the forward and backward keys.

- The two power ups on the field (the other icons on the top and bottom along the middle) seem to work just once and fine too.

- I wasn't able to leave the stage until defeating a tank or refreshing.

When playing under the computer Icon:

- I was able to move, shoot and target with the green tank.

- I was able to break the bricks after shooting at them a pair of times but the structures were unbreakable.

- When accelerated or backed up, just like in the previous mode, the tank would speed away until stopping on it's own after letting go of the keyboard arrows.

- When the green tank was defeated the sound of shooting kept on if I continued to click on my mouse.

Small quick suggestions:

- Add a pause function.
- Add a menu when in pause to continue or quit to go back at the main screen.
- Fix up bouncing against objects.
- Fix single player controlling both tanks in solo mode(make AI for the free tank?) And let player choose one of both tanks?
- Fix acceleration after letting go of the movement keys.
- Add a healthbar or progressive animation to show damage.

Overall though, it is a game that has a lot of potential, specially if farther ahead you develop a multiplayer feature and other things too.

I'm looking forwards to how it goes and keep up the good work!
"Look Alive..."
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Post » Mon Jan 05, 2015 6:39 am

Thank You for Your opinion, description is very comprehensive.

About yellow tank shooting: I wanted it's controls to be handy, so the "num0" on the left is the most comfortable button in my opinion.
-http://prntscr.com/5ooe3e-
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Post » Tue Jan 06, 2015 4:31 pm

I was testing it on my laptop keyboard and sadly I don't have that specific "num0" key you mark in the picture on it, just the other one with the alligned numbers under the F buttons.

As soon I get on a desktop I'll try it again :)
"Look Alive..."
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