Tap & Clapp (Steam + Google PLay)

Show us your completed creations made in Construct 2

Post » Thu Jan 01, 2015 5:49 pm

Tap & Clapp is a mobile Physics Puzzle game.
The aim is to help the blue round/square to reach the grey bucket.
Also there are three "stars" (snowflakes/berries) to collect in each level.

Game Features:
  • 60 levels
  • many game elements: magnets, mills, swings, tickers, potions, teleports and etc.
  • 3 level styles
  • very nice graphics
  • very attractive gameplay

About the development:
  • I have created this game by myself
  • It took me 3 weeks to create the first version of this game (20 levels)
  • It took me 4 weeks to create the first update (+20 levels in summer style)
  • It took me 5 weeks to create the second update (+another 20 levels in autumn style)
  • The first version of this game contained 53 events
  • The seconed version of this game contained 64 events
  • The current version contains 61 events - optimised the code.

Tap & Clapp on Google PLay

Video:
Tap & Clapp on YouTube

Steam GreenLight:
Image

Screenshots
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Last edited by paradine on Mon Mar 23, 2015 2:50 am, edited 11 times in total.
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Post » Thu Jan 01, 2015 5:54 pm

Heh, this is good looking - those faces really elevate what would probably look too simple into something really charming. Going to check out the gameplay.

Edit: The gameplay is nice as well, but that ad panel on top mildly obscures the proceedings - it feels like those interstatials at the end of the levels would work well enough.
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Post » Fri Jan 02, 2015 5:44 am

Somebody wrote:Heh, this is good looking - those faces really elevate what would probably look too simple into something really charming. Going to check out the gameplay.

Edit: The gameplay is nice as well, but that ad panel on top mildly obscures the proceedings - it feels like those interstatials at the end of the levels would work well enough.

Thank you very much for the responce :D
I am very glad to hear that my graphics and gameplay are good :D
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Post » Fri Jan 02, 2015 9:53 am

Nice work!
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Post » Fri Jan 02, 2015 9:59 am

iceangel wrote:Nice work!

Thank you :D
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Post » Fri Jan 02, 2015 11:45 am

Nice graphics, exciting puzzles (I have rated you in Google play). But you have to add more levels. I completed all the levels in 20 minutes :D
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Post » Fri Jan 02, 2015 12:45 pm

Nagval333 wrote:Nice graphics, exciting puzzles (I have rated you in Google play). But you have to add more levels. I completed all the levels in 20 minutes :D

Thank you very much for the responce and for rating me in Google PLay :D
I think, it's a good idea to create more levels. :idea: May be I will create and add them in a few weeks ;)
By the way, you are a very cool gamer! One of my friends spent about two hours to complete all the levels. :shock:
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Post » Sat Jan 03, 2015 8:08 am

Besides, there are only 53 events in this game.
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Post » Sun Jan 04, 2015 1:25 pm

I am going to create more levels in my game, that's why I need an advice. Which is better: create all levels in the same style or give each 20 levels it's own style? For example, first 20 levels could have a winter style and second 20 levels could have a summer style.
What do you think about it, guys?
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Post » Sun Jan 04, 2015 7:15 pm

More variety is always better, especially since it's quite easy to change it up a bit in your game.
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