I have some collectibles in my game... when the user picks one up, I display it in a score box. At the end of the game I want to kill all the collectibles that weren't picked up... the problem is, when I destroy them, it destroys the ones in the score box as well.
Since I can move the objects I collect to another layer, I can have the ones I collect on layer 1, and the ones I've picked up on layer 2. My question is, can I tell the game to destroy the collectibles only on layer 1?
Or - is there a more elegant way of doing this?
I can't post the file since it's a project for work