Tatical Game, hot to make?

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Post » Mon Sep 30, 2013 3:47 pm

Hi there people!

Im willing to develope a tatical game, my first doubt is about the grid.

I want to make a 32x32 invisible grids that the pcs will be moving along, like a tipical tatical game.

As you select the pc itll higlight the possible moves it can do. Any ideas how to make it?
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Post » Mon Sep 30, 2013 8:51 pm

There is an array object/plugin in C2, but it's hard to use for beginners.
And, although it IS a typo, tactical games are hot to make. Learn to use C2 on something simpler, like a platformer or a Zelda-ish type of game. Then, learn to use arrays, experiment with them on your Zelda/platformer game, then proceed to making a platformer game.

P.S. I would very like if non-English people would say what their native language is, never know who knows what language in the community :)
HARMLESS SIGNATURE THAT IS VIEWED BY OTHERS AS OFFENSIVE AND CONTROVERSIAL
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Post » Mon Sep 30, 2013 9:00 pm

-look at the pathfinder examples with Construct for movement on grid.
-make the camera a sprite and make it round to 32x32.

hope this helps
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Post » Tue Oct 01, 2013 10:03 am

@mrlight234 what do you mean with

[QUOTE=mrlight234]
-make the camera a sprite and make it round to 32x32.
[/QUOTE]

?
I'm not a insane, my mother had me tested

I'm an engineer. To save time, just assume I'm never wrong
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Post » Tue Oct 01, 2013 12:29 pm

there has been a couple threads about grids, user "aldo tanaka" or something similar posted a capx
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Post » Wed Oct 02, 2013 6:07 pm

Thank you fassFlash, ill do that.

Oh by the way, my native language is portuguese :P
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