TDD and Construct 2?

Discussion and feedback on Construct 2

Post » Fri Feb 27, 2015 8:18 pm

Hi all,

Is it possible to write automated tests for Construct 2?

So far, the only think I can think of is Selenium, but that assumes that elements can be defined in a predictable manner (ids, names, XPath or CSS selectors).

I'm used to a TDD approach to software, so relying on manually running through the game(s) on any change is a little scary.

(Partly because I am an awful manual taster)

Thanks in advance
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Post » Fri Feb 27, 2015 10:11 pm

My question is how will you do TDD when you don't directly write code in C2? Also TDD does not replace manual testing.
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Post » Fri Feb 27, 2015 11:08 pm

We don't write code directly, but complex logical structures are there. Events, loops, objects etc. there's even a the concept of a class in there.

Obviously, I can't easily isolate a class for unit testing, however I might be able to test at a higher level, so has anyone had any success in writing an automated test suite?

(P.S. I don't think I said TDD replaces manual testing)
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