Team using construct ... Very Easy

Discussion and feedback on Construct 2

Post » Wed Jan 07, 2015 7:19 pm

Let's say a friend of mine who has the construct installed on his machine, can not create a map to my game and then give me o.capx so I copy his layout and events into my .capx?

Because I started a game with a team of 4 members ... To others can modify the game have to leave the PC for them to use :?:

I think five people should create 5 different maps simultaneously. And the author of the game copy these maps to the original source of the game.
Last edited by amiltonbr on Thu Jan 08, 2015 12:17 pm, edited 1 time in total.
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Wed Jan 07, 2015 7:23 pm

You should probably start by reading the manual entries on the topic. https://www.scirra.com/manual/33/saving ... laborating
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Post » Wed Jan 07, 2015 7:26 pm

If you are going to work as a team I wold suggest not using capx but instead save as a project - so you get the whole directory structure.

Then I would use something like dropbox.

There will still be limitations but it would now be feasible for two people to be working on different levels while someone else is coding the game logic. If everyone saves their files into the dropbox then it would be feasible to work as a team.
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Post » Wed Jan 07, 2015 7:33 pm

Saving the project structure works well enough, as long as team members compartmentalise their work and avoid convoluted overlapping changes. I would recommend developing new features on separate prototyping layouts/sheets, and only do a proper "manual" merge if necessary when everything is in place.

Also, I would strongly suggest to use an actual versioning system, e.g. Bit Bucket + Smart Git, or any other good alternative you are familiar with. Just make sure you set it up to ignore all "ui" and backup files, otherwise these will "pollute" the history log when searching for diffs
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Post » Wed Jan 07, 2015 7:42 pm

Burvey wrote:You should probably start by reading the manual entries on the topic. https://www.scirra.com/manual/33/saving ... laborating


Muito obrigado vou tentar usar o projeto de pastas.
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Wed Jan 07, 2015 8:34 pm

Scirra Founder
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Post » Thu Jan 08, 2015 10:58 am

Ashley muito obrigado, achei meio confuzo o SVN, prefiro usar dropbox... Para isso eu pego os .zip dos clientes e jogo dentro da minha estrutura de pastas substituindo arquivos iguais?
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Thu Jan 08, 2015 8:27 pm

amiltonbr wrote:Ashley muito obrigado, achei meio confuzo o SVN, prefiro usar dropbox... Para isso eu pego os .zip dos clientes e jogo dentro da minha estrutura de pastas substituindo arquivos iguais?


I don't speak Spanish, as such am only guessing at what you said. But I don't suggest using Dropbox.
If you are confused by SVN a great alternative is Github. I find Git to be more streamlined and user friendly.
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