Teenage Mutant Ninja Turtles Out of the Shadows [HTML5]

Show us your completed creations made in Construct 2

Post » Wed May 18, 2016 2:34 am

I've just created an auto-runner game to promote the release of the new Teenage Mutant Ninja Turtles film in New Zealand. The game works best on mobile, but also works on desktop, make your browser window narrower if you can't see the buildings though.

The game doesn't have a lot of depth and I'd have liked to have refined the game play more, but I only had a few days to build it and the client mainly wants people to watch the trailer and go and see the film anyway. Enjoy!

https://creative.mobileembrace.com/paramount/tmnt2nz/?utm_source=scirra_forums
B
30
S
7
Posts: 23
Reputation: 1,871

Post » Wed May 18, 2016 5:43 am

Great job its simple but fun. The biggest question is how you landed the job? PM me the details when you have time.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
B
38
S
18
G
24
Posts: 681
Reputation: 16,613

Post » Wed May 18, 2016 7:06 am

I don't have any secrets to share on landing the job I'm afraid, I work for a company who has relationships with advertising agencies, I don't get involved with that side of the business!
B
30
S
7
Posts: 23
Reputation: 1,871

Post » Wed May 18, 2016 3:22 pm

@mbe Fun game; is this an official game or just something you made as a fan?
Image keep updated on my new game: Still Human
B
13
S
5
G
1
Posts: 155
Reputation: 1,608

Post » Wed May 18, 2016 11:00 pm

I'm not sure if I'd call it "The Official Game", but it was paid for and signed off by the studio to promote the release of the film in New Zealand as part of a wider marketing campaign, so it's official in that sense.
B
30
S
7
Posts: 23
Reputation: 1,871

Post » Fri May 20, 2016 8:19 am

Hello, Can I ask how you did the 3D effect in buildings ?.
B
29
S
12
G
21
Posts: 789
Reputation: 14,429

Post » Fri May 20, 2016 10:35 am

nice !
B
7
S
3
G
1
Posts: 107
Reputation: 1,018

Post » Fri May 20, 2016 1:06 pm

@Marius87 Thanks!

@Mirlas The sides of the buildings in the foreground are sprites I created in Photoshop with the origins on the edges, then every tick I change their width depending on their X position so the leading side gets narrower and the trailing edge gets wider.

i.e.:
Code: Select all
SideWall_Front.X => Set Width 64 * (SideWall_Front.X / LayoutWidth)

SideWall_Back => Set Width 64 * (1 - (SideWall_Back.X / LayoutWidth))


It's kind of a fake 3D effect, but it got the job done and stopped everything looking so flat!
B
30
S
7
Posts: 23
Reputation: 1,871

Post » Fri May 20, 2016 5:04 pm

mbe wrote:@Marius87 Thanks!

@Mirlas The sides of the buildings in the foreground are sprites I created in Photoshop with the origins on the edges, then every tick I change their width depending on their X position so the leading side gets narrower and the trailing edge gets wider.

i.e.:
Code: Select all
SideWall_Front.X => Set Width 64 * (SideWall_Front.X / LayoutWidth)

SideWall_Back => Set Width 64 * (1 - (SideWall_Back.X / LayoutWidth))


It's kind of a fake 3D effect, but it got the job done and stopped everything looking so flat!


Thanks for the info !, seems an effect that looks very good.
B
29
S
12
G
21
Posts: 789
Reputation: 14,429

Post » Thu Jun 09, 2016 2:15 pm

Nice game mbe!

Massive fan of the original Turtles movies and even the wife started loving them after watching last years blockbuster at the IMAX with me.
Although you made it as a promotion for the New Zealand market, it worked and got me plenty excited about it and cannot wait to tell the wife that we have a new movie to see, hehe.

By the way, I got a little headache from playing the game after a while. Perhaps it was the 3D effect you mentioned? Anyway, I seem to be overly susceptible to motion sickness way more than the average joe.

The family is eating pizza tonight!
B
10
S
2
G
1
Posts: 21
Reputation: 768

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 6 guests