Temporus: work in progress

Show us your completed creations made in Construct 2

Post » Tue Aug 07, 2012 1:47 am

Hi! I haven't posted an update in a while, but I figured I would.

In case you wondered, this is a 2D space shooter. Featuring mostly artists from TIGSource. Web site is here.

Here are a couple of screenshots we did a week ago. Still working on the first stage and I'm hoping to have a playable level done within the month or so. Still missing a ton of art and new music. But it's coming along nicely. I'm really going to be pushing what you can do on the platform to see how it goes.







B
30
S
10
G
7
Posts: 416
Reputation: 7,239

Post » Tue Aug 07, 2012 4:41 am

The graphics displeases me a little.
The background looks so pixel artish, whole the ships are loaded with brushed-looking blending and the color scheme of every clashes..

I think the artists should push for more consistency.
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Tue Aug 07, 2012 4:52 am

well a lot of the art is either in progress or from other sources (IE Placeholders) The entire project will be pixel art like. So scaled up, it will look like SNES graphics mostly.

I'm trying to avoid standard high res graphics as much as possible. I will talk with my artist some more and see where we can take it though. Thanks for the input!
B
30
S
10
G
7
Posts: 416
Reputation: 7,239

Post » Sat Dec 08, 2012 1:18 am

Figured I'd post some updates. Just a note, all the art in the game will be pixel based from sources like TigSource, PixelJoint or Way of the Pixel. So don't expect to see high res graphics with all sorts of fanciness. I do wish I could add some better glowing, but I'm still looking for the right way in C2 to do it.

I got some of the platformer portion of the game laid out. If you click on the link below, there are some videos of it.

http://www.tempor.us/
B
30
S
10
G
7
Posts: 416
Reputation: 7,239

Post » Fri Dec 28, 2012 5:18 pm

Here is a little update video.

[TUBE]http://www.youtube.com/watch?v=Zuog_Vr30rE[/TUBE]
B
30
S
10
G
7
Posts: 416
Reputation: 7,239

Post » Mon Dec 31, 2012 11:51 am

Produce this in liquid form so that I can hook myself to an intravenous drip and have it pumped directly into my bloodstream! This looks fantastic!
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
B
36
S
7
G
4
Posts: 322
Reputation: 8,170

Post » Mon Dec 31, 2012 10:28 pm

@firebelly,

very nice sir.
B
52
S
17
G
15
Posts: 1,029
Reputation: 26,339

Post » Tue Jan 08, 2013 9:28 pm

Been playing with some different tile editors. I was using Construct 2 before to do most of the tile layout, but I'm opting for a solid background with transparent sprites to simulate the floor. Here are some of the results of the last week.











B
30
S
10
G
7
Posts: 416
Reputation: 7,239

Post » Tue Jan 08, 2013 10:26 pm

Quite Nice !
B
35
S
16
G
16
Posts: 2,222
Reputation: 16,589

Post » Wed Jan 09, 2013 1:35 am

@firebelly,

those pixels bring tears to my eyes...purdy.
B
52
S
17
G
15
Posts: 1,029
Reputation: 26,339

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 1 guest