Temporus: work in progress

Show us your completed creations made in Construct 2

Post » Thu May 02, 2013 6:48 am

Wow, this game pleases me so much now :)
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Post » Thu May 02, 2013 2:07 pm

So what is the link between the two game styles, there appears no connection, it's like looking at two different games...

Certainly looks interesting though...
As long as I can move left, right and fire, I'm Happy...
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Post » Thu May 02, 2013 4:44 pm

[QUOTE=Pixel perfick] So what is the link between the two game styles, there appears no connection, it's like looking at two different games...

Certainly looks interesting though...[/QUOTE]

Basically you will have the choice of doing platformer stuff or SHMUP stuff. Choice is used loosely as you will have to explore the shooter level to beat the game. You can explore all you like, but you have to do everything at least once. I'll post a video soon explaining it. Yes it looks like 2 games in the screenshots, but I think it makes more sense after a walkthrough!
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Post » Thu May 02, 2013 5:23 pm

@firebelly Absolutely loving your art style. It's giving me sort of a bitmap brothers/amiga vibe. LOVE IT!!! More please!!
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Post » Thu May 02, 2013 9:38 pm

This looks awesome man! :)
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Post » Mon Aug 05, 2013 5:32 pm

How about s'more pictures? This is the slightly updated crew cabin :D

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Post » Mon Sep 16, 2013 3:54 pm

Updates: v0.1.1009
*Added some sound effects here and there.
*Worked on the transition screens and how you move from level to level.


I wanted to put on some animations. They are pretty small and don't show a ton of detail. Sorry :( There is a lot of work left on the art. There are still a lot of place holders.







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Post » Mon Sep 16, 2013 6:47 pm

Looking very good! Love the main character design and his animations.
Keep up the good work!
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Post » Mon Sep 16, 2013 8:13 pm

Ohhhh man! Really awesome!!! That shooter bit... drooool...
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Post » Sat Sep 21, 2013 8:46 pm

Peter did a new escape this week! Loving the design. Also started looking a better lighting system for the platformer.





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