Temporus: work in progress

Show us your completed creations made in Construct 2

Post » Sun Jan 05, 2014 9:35 pm

Playing around with a scanner!

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Post » Mon Jan 06, 2014 12:53 am

My eyes, they're pleased with this.
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Mon Jan 06, 2014 1:50 am

Nice effects there.
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Post » Mon Jan 06, 2014 9:28 am

I'm not a big fan of the shoot'em'up parts (partly due to my lack of skills in playing them), but these platforming sections are gorgeous!
...but this is mostly psychological. Check my devlog
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Post » Mon Jan 06, 2014 3:39 pm

[QUOTE=sved] I'm not a big fan of the shoot'em'up parts (partly due to my lack of skills in playing them), but these platforming sections are gorgeous![/QUOTE]

The shoot em up parts shouldn't be too involved, but it will be a nice break once in a while I hope!
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Post » Mon Jan 06, 2014 6:57 pm

Looks great! What platform are you planning to publish to?

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Post » Mon Jan 06, 2014 9:22 pm

Shooting for PC, Mac, Linux at this point. Ouya maybe if it can handle it. I don't want to sacrifice perf or effects just for Ouya.

Also the other platforms, but we'll see how those pan out. I think anyone other than iOS, Android, OSX, Windows, *nix is really up in the air.
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