Temporus

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Post » Mon Jun 23, 2014 3:14 am

My last thread was moved into the completed pile. Wasn't expecting that....

Well...Hello! I'm the lead developer for Temprous and I wanted to let you know I have a Kickstarter going to help fund the game art and audio! Let me know what you think. If you have any questions for myself and the team, you can comment here, on http://reddit.com/r/temporus or via twitter. Here are some links to more information!

Kickstarter: http://www.kickstarter.com/projects/firebelly/temporus
Dev Blog/News: http://www.tempor.us
Firebelly Studios: http://www.firebelly-studios.com
Official Trailer: Here
Official Press Release: Here
Steam Greenlight: Here
Twitter: @firebellys

Featuring Artists: Scut Fabulous and Pastel

Temporus started off as a proof of concept in XNA, then I immediately transferred to C2. Most likely in the future, we will move to the Unity Engine. At this time though, most of the game mechanics are in C2 only. Most of the game footage was from C2.

From here on out, I will post what I can here!
Last edited by firebelly on Mon Jun 23, 2014 11:58 pm, edited 1 time in total.
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Post » Mon Jun 23, 2014 5:38 pm

Best of luck with your kickstarter, your game looks very professional and fun.
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Post » Tue Jun 24, 2014 6:24 am

Looks awesome!
I'll follow and possibly back it before it ends, i really like shmups and platformers. Likewise i enjoy the pixel art so :3
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Post » Tue Jun 24, 2014 9:02 am

+1 from me, lots of cool concept and nice scifi retro visuals.
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