Tentacle solver

Post your own tutorials, guides and demos.

Post » Sun Jun 28, 2009 7:29 pm

this is another one of my little experiments.

its an IK tentacle solver.

it works alright, but its sometimes not very aesthetically pleasing because it can collapse on itself to get a solution (due to the way it works). but as long as you don't push it around to erratically or back onto itself and control its movement well it looks pretty nice. i added a distort map ontop of the nodes as a test, feel free to unhide the sprite named "N" to see what the actual solving mechanism looks like

feel free to use this if u want to, it would look cool as the tongue of some big lizard boss or a worm or something :P

ill try to get the solving working better, right now its pretty hacked together.

http://files.getdropbox.com/u/1010927/tentacle.cap PS: Its made in 98.9 or wtv so it might not work in the newer versions (especially the mesh distorting)
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Post » Sun Jun 28, 2009 7:41 pm

that's awesome quazi
Spriter Dev
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Post » Sun Jun 28, 2009 7:51 pm

Wow looks cool. Hadn't thought of using an ik on distormap before.
Yeah the collapsing is a bit of a bummer, perhaps you could change the number of loops, and number of instances the closer the mouse gets to the base?

Also you could probably add to the number of rows to get rid of some of the kinks.
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Post » Mon Jun 29, 2009 11:37 am

is this for an anime style game?




XD
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Post » Mon Jun 29, 2009 3:16 pm

It's the first time I've closed window using tentacle ^^'.
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Post » Mon Jun 29, 2009 3:39 pm

Hahaha that's sweet man. Now we can make H games xD

(You still make my brain hurt when looking at your events btw :P)

~Sol
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