Terminal Orbit

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Post » Thu Jan 15, 2009 11:58 pm

Since this project originally started in 2004 or so, I've considered renaming this to "Terminal Orbit: Forever", but decided against it ;) (most people probably don't remember the original anyway).

Working with Gamesare who do the art, sound and music, I've started making Terminal Orbit in the latest build of Construct. It's a real time strategy game with much inspiration taken from Total Annihilation. I haven't yet played Supreme Commander, but if I had, it'd probably be inspired by that too :P

Few modern 2D games push modern hardware to their limits. Terminal Orbit will. As a test, I spawned a thousand tanks and drove them in to a few hundred enemies. It's not something you see every day. I'm sure a level or two will involve obscene numbers of units :) (it's also a good way to profile the runtime and make sure it's as fast as possible!)

Here's a few pics. I've worked hard to make sure in-game graphics are as high quality as possible, and I've carefully been using a customisable detail level and fallback shaders to support really old hardware.





I'm hoping to have this done by the time Construct reaches 1.0, to prove it's worth as a game creator. :) Neither will be complete for some time. It's early days yet.
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Post » Fri Jan 16, 2009 12:10 am

sweet mother. Looks better than the original already ;)

If you need any assistance ;)
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Post » Fri Jan 16, 2009 12:30 am

Looking very impressive so far. :shock:

Finally a project which seems to take full advantage of Contruct's potential. Can't wait to see more of this game.
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Post » Fri Jan 16, 2009 12:42 am

Holy crap! It's returned! :D I first heard about this around 5-6 years ago and kept checking up on it until it disappeared off the face of the earth. Then I found that you were making Construct, and was all like, "whoah, where did he come back from." :P Looks amazing so far. :)

By the way, it looks more like you started it in 2002, to me. ;)
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Post » Fri Jan 16, 2009 12:52 am

Holy sh...!!! Terminal Orbit! It was so long ago :D Ashley was still Tigerworks back then... I just stalked the site occasionally, but pretty faithfully :D

I hope that Terminal Orbit is going to become something great!
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Post » Fri Jan 16, 2009 1:06 am

Awh, makes me want to chuck the sprites I've been using for dev, and start over.
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Post » Fri Jan 16, 2009 1:26 am

:shock:

~Sol
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Post » Fri Jan 16, 2009 5:11 am

Ash can u please upload the orignal terminal orbit, i cant find it on TDC (link is wayyy down haha) and i wanna see what you acheived with mmf.
Im a big fan of Total Annihilation, and Total Annihilation: Spring, the open source remake of the original game (btw i dont really like sup com much heh). This game looks promising, upload a tech demo!!!!!!! (newer than the one which is already up lol)!!!!!!!

THERE BETTER BE BIG BERTHAZ! :twisted: AND NEWKZ :twisted:
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Post » Fri Jan 16, 2009 6:51 am

Looking pretty sweet! I just heard of the Terminal Orbit saga recently, and discovered that it's one of the reasons you wanted to make Construct in the first place :)

Looking forward to any demos you might toss our way...
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Post » Fri Jan 16, 2009 5:46 pm

Release the source when it's done, for educational purposes! ;D

Anyway, it looks amazing.
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