Terraria Sword Swing Advice

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Post » Mon Nov 18, 2013 10:33 pm

@cvp

So in basic terms all i needed was this piece of information.
i knew i was doing something wrong,thank you for showing me how to attach angles to imagepoints through expressions.i never knew how to achieve that before.

angle(player_arms.X, player_arms.Y, player_arms.ImagePointX(1),player_arms.ImagePointY(1))
GMO FOOD = DEATH
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Post » Tue Nov 19, 2013 1:04 am

lol back up.

For your player object.. animate him attacking with the weapon, then erase the weapon.

For your weapon object.. use the same frames but erase the player.

Since they were the exact same frames & hotspots, they will align perfectly. Crop all the frames & set collision polys when you're done and you're good to go.MadFactory2013-11-19 01:05:39
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Post » Tue Nov 19, 2013 7:43 am

there is actually a nice tutorial in youtube. The channel is called "ConstructDude" or something and he explains how to make such a "terraria" swinging sword animation quite nicely. Maybie you should check it out in addition.
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