Terrible lags with Joints

Bugs will be moved here once resolved.

Post » Sat May 04, 2013 2:50 pm

Link to .capx file (required!):
http://localhost:5000

Steps to reproduce:
1. Create object physics and hinge it by the center image point to some other fixed object, to make something like swing.Make it Solid.
2. Create any controlable hero with Behaviors: platform, physics. Make Density of thease object - different.
3. Jump to the swings several times... During one minute - the game become lagging to much. Some time later lags growing up.

Observed result:
Terrible lags.


Expected result:
If we change Joint command to Pin behaveor - it solve this problem,but physics joints is unusable function at all.

Browsers affected:
Chrome: yes/no
Firefox: yes/no
Internet Explorer: yes/no

Operating system & service pack: win7

Construct 2 version:126
    Anirender2013-05-04 18:31:32
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Post » Sat May 04, 2013 3:10 pm

You're going to have to upload your CAPX somewhere, such as Dropbox or some other service - the link you provided would only work on you're computer while testing the file.

@Tom - Any chance we could get a note about using http://localhost:5000 links in the bug report template?linkman20042013-05-04 15:14:32
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Post » Sat May 04, 2013 4:07 pm

I am understand. But the link no longer need.
Full problem was discribed in the 1st post.
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Post » Sat May 04, 2013 4:37 pm

Yes the capx is always required.
Your description being a bit vague, nothing beats an already made capx that is quicker for Ashley or anyone to check out.

You shouldn't mix platform/solid and physics behaviors.
And you did not tell what was the OS you're using.

Please complete the report with all the informations asked.Kyatric2013-05-04 16:38:38
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Please attach a capx to any help request or bug report !
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Post » Tue May 07, 2013 2:54 pm

Closing, a .capx file is required and we do not generally investigate bug reports without one. Please upload your project to a service like Dropbox.
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