Terror Okkulta - Devlog

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Post » Wed Apr 24, 2013 11:53 pm

Terror Okkulta is a single player action/adventure game with an emphasis on exploring and horror elements.

Plot
A brother and sister go out camping in the woods. When the brother wakes up at night he discovers that his sister is missing..



Hello everyone!

I started working on this project almost three years ago and it's very dear to me. I gave up on it a lot of times in the past due to bad planning and being too ambitious. Worked on and off on this project, sometimes didn't work on it for months. But I always thought about it, kept it in the back of my head and kept on developing the idea because this is the game I really want to make and would love to play. Since I'm actively working on it again now, next to my fulltime job, I decided to start a devlog to keep myself motivated and to get some good critique. Also because doing everything alone can make you blind for the obvious.

I'm aware of the fact that there are a lot of good and bad (survival) horror games out there. This is why I really want to make a good one, even though this is gonna be a big challenge since the game is a 2d sidescroller and horror on it's own is a difficult genre.
That is why I've read a lot of articles about what makes something creepy, how we react when we are scared and how we get scared. I find this very interesting stuff to research.
Also I'm watching a lot of (horror) movies at the moment, and I have seen quite a few in the past because I love horror flicks. Decomposing suspens hopefully helps me to create tension in my game.
I know I'm not making a film but a game, but movies are a great inspiration and help me to get story structures.



What you can expect
- A compelling mysterious story.
- Fully animated characters.
- A living, breathing world with a lot of secrets waiting to be discovered.
- Environment puzzles.
- Original music, produced by myself.
- A creepy adventure!

{Terror occulta = Hidden fear}Robin Sommer2013-06-15 15:54:03
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Post » Thu Apr 25, 2013 12:04 am

Some sketches with the main character in the middle. I'm not sure about his name yet.

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Post » Thu Apr 25, 2013 12:17 am

you had my curiosity...now you have my attention.
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Post » Thu Apr 25, 2013 12:38 am

@Robin Sommer
Hi so glad you are doing this Dev-log. Its interesting to see where others get there inspirations and ideas from..
I think your artwork is amazing.. the scene above drags me in and is defiantly 'moody'
where do you get your inspiration for your art?
I'm really looking forward to following your work.. thank you for sharing it..
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Post » Thu Apr 25, 2013 1:19 am

Really looking forward to seeing this one progress!! Outstanding art too!!
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Post » Thu Apr 25, 2013 2:24 am

@robinsommer, Three years on and you have kept the passion ,burning, credit to you, that's probably your most difficult hurdle overcome.

The game looks brilliant graphically and looks like you have attention to detail covered...

I agree there are many survival horrors out there, few are good these days, The Resident Evil series has become die hard with "zombies" even Silent Hill has lost it's fear element...Slenderman is the only game in the last few years that got it nailed, for me.

I think for true scare gameplay you need to be looking back to classics such as Siren (PS2), clocktower (PS1), clocktower 3 (PS2) and of course the original Resident Evil and Silent Hill games,on PS1.

I'm sure I'm telling granny how to suck eggs, but just my thoughts...

I been rambling...You obviously pricked an interest here..
As long as I can move left, right and fire, I'm Happy...
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Post » Thu Apr 25, 2013 9:16 am

Interesting! Good 2d horror games are hard to make, true... but it's definitely possible. Take a look at Year Walk, for example: http://www.youtube.com/watch?v=tD6ZROIlZhU
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Post » Thu Apr 25, 2013 1:26 pm

@harrio, Great! I'll do my best to keep things interesting :)
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Post » Thu Apr 25, 2013 1:56 pm

@mineet, First of all thank you very much! It's hard to pinpoint where I get my inspiration from. I love to watch good nature documentaries. Getting lost on wikipedia and into the depths of the internet, watching movies. Hearing stories clients tell at my job, listening to music. And also, every morning at work, me and my colleague discuss the weird dreams we had the night before. Great way to train yourself to remember dreams and a great source for new ideas.
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Post » Thu Apr 25, 2013 1:59 pm

@damainman, Thank you good sir!
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