Test your PC / mobile / something

Discussion and feedback on Construct 2

Post » Tue Mar 01, 2016 9:28 am

i've created a game before of which code and assets can be bought in my link, but what i want you guys to do is to use this link:

https://dl.dropboxusercontent.com/u/136 ... index.html

to test your PC / mobile / tablet for performance on this. you can open options and enable debug mode in game, also you can turn on / off particles which make a big difference in FPS/cpuutil. game was made 1 big level, initially for PC but it's a good test for everything (you can run the link on android chrome or something..)
it was exported a few months ago with version (i think 202) (stable)

post your results and specs here.
i've got ~ 20- 40 FPS with particles ~ 40% cpu
and 45 FPS stable without particles ~ 20% cpu

now some specs (pretty shit pc):
dualcore 2.6GHz i5-4210m @ 3.2GHz turbo
intel HD 4600
8gb ram 1600mhz 11-11-11-28
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Tue Mar 01, 2016 10:54 am

Hi,
didn't see an option menu in game
and also no idea about your button mapping

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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Post » Tue Mar 01, 2016 11:35 am

did you run it through chrome ?

i've been running this in opera (and it works just fine).
here's the link to image how i see it:
http://i.imgur.com/XxPY5hy.png

and as you can see there is "options" menu
you can set button mappings in options, default are wasd + numpad 4
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Tue Mar 01, 2016 11:42 am

Tried it also in Edge (before in Chrome)
But because of your screenshot I now know that the label is just invisible but functional (so I can change the options)
And I am not sure if the numpad is a good idea for a button mapping (think about smaller notebooks).
In the option menu I see on and off, but no label.

And I can't exit the option menu, bacause I have no clue where the OK button is.

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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Post » Tue Mar 01, 2016 2:03 pm

wierd, i had that bug somewhere where you can't see things here's another screenshot of options so you can invisibly navigate XD
(not sure why that happens though, i could check code when i come home) (it's text i think)

http://imgur.com/gpKGLOF
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu Mar 03, 2016 11:52 am

so noone tested ?
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu Mar 03, 2016 1:58 pm

Got with and without here. I would also recommend changing buttons off numpad. I made that mistake once and someone tested with a laptop then couldn't play it.

edit: oops specs are
i7-3820 3.60ghz
16gb ram
gtx 770

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Post » Thu Mar 03, 2016 8:59 pm

how much fps / cpuutil did you have?

p.s. you can change keybindings in options :/
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Fri Mar 04, 2016 6:12 pm

nvm i got the images now, they weren't showing before.

20% cpu usage and 60 fps nice.


why is noone trying this else?

p.s. if you pick 2 weapon level ups you will shoot sideways + faster too and cause more explosions / more particles / objects, also try HARD (more enemies and stuff - best for test, but hard to win XD)

cmon guys we need more performance tests! gogogo!
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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