testing with cocoonjs not working

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Post » Sun Oct 13, 2013 12:30 am

hi guys
just want to make sure im following the procedure correctly for testing with the cocoonjs ios app....

ive created an account with cocoonjs and have downloaded and logged on to the app....

in construct2 ive exported a cocoonjs zipfile, and uploaded the zipfile to dropbox....

https://www.dropbox.com/s/6izy1alxwss6pua/newproject.zip


within the cocoonjs app ive selected "test" and selected URL an and entered the above ULR of the zipfile on drop box but I get an error of cant open the zipfile....

am I doing something wrong?

thanks
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Post » Sun Oct 13, 2013 2:58 am

Don't know too much about CocoonJS for iOS, but I think that you should put the .zip file in your Dropbox Public folder .

I get this on my LG Optimus 2X (on SD card):

... and sound TGeorgeMihai2013-10-13 03:04:28
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Post » Sun Oct 13, 2013 6:50 am

thanks...is that on a mobile device? is anyone having trouble with the "test" functionality of cocoonjs on ios7?

thanks
Dan
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Post » Sun Oct 13, 2013 4:38 pm

the tl;dr answer is: Don't bother using cocoonjs, it's currently gathering dust. Do a search here or at the official forums.
Instead look for Ejecta or Game Closure.
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Post » Sun Oct 13, 2013 6:46 pm

if this helps just plug your phone in your pc via usb or connect it with bluetooth and copy paste the zip file in the sd folder of your phone/tablet.if you run cocoonjs then automatically will see the zip files in the sd. under the url and the button ulr history it says zips in sd card and there are your converted games.sorry for my broken english.spy842013-10-13 18:50:56
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