My game is running perfectly in chrome (not surprising), however, with IE (on canvas) even though my fps doesnt drop i still get weird lag (its weird because there doesnt seem to be a notable pattern) - my first thought was that i have too many objects (over 1000 for the demo stage). I deleted a massive chunk of the stage to test it on 300, still the same weird lag.
Not being technically trained i end up doing a lot of trial and error at this point - and i noticed that if i changed my "Sampling" to point, then all of a sudden it became perfectly smooth (exactly same performance as chrome). After hitting the play button about 5 more times i noticed the lag starting to come back - so then i decided to change the sampling back to linear, Bam! Perfectly smooth again!
Should the act of changing the sampling back and forth increase the smoothness of the next test play? Or is this a browser issue perhaps?
Note: the lag im reffering to is like juttery movement - not just of the player but all the images as they scroll onto screen.