I am attempting to create a text-based gmae. It is suppose to feel like you are using a DOS or Shell-like prompt. However the trouble I am running into is that I cannot seem to get the text to scroll down. After so many lines the screen is full and unable to accept any new lines.
My current workaround is I created a seperate textbox for every line, with a variable for each line. when the user inputs text the game creates a cascade or domino effect to simulate text scrolling like it would in a DOS or Shell prompt.
Although this workaround works per-say, it's not ideal and it makes thing more complicated then they really need to be.
I'm sure this is a silly question but is there a better way. I've not found anything on the searches but maybe I'm looking for the wrong thing.