TEXT- MORE OPTIONS AND JUSTIFY TEXT

Discussion and feedback on Construct 2

Post » Fri Mar 13, 2015 10:03 pm

hello everyone, the TEXT object in C2 its very bad done, its change the position when you run your project and its lack of options, so i write this because in the project im working right now i need to justify the text and i cant.
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Post » Fri Mar 13, 2015 11:20 pm

Yeah, I would have thought an HTML5 engine would support html tags, that would make text display alot easier, and varied.
If it can be done, someone on the web will show you how to do it!

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Post » Sat Mar 14, 2015 7:59 am

@IJCT ,
@michael ,

Check rex's rex_text_properties behavior.
composer - multimedia artist
www.eli0s.com/en/
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Post » Sat Mar 14, 2015 1:06 pm

@eli0s, thanks for link. I prefer not to use third party plugins in case support dries up.

This really should be part of the official text object.

Thanks anyhow . . . .
If it can be done, someone on the web will show you how to do it!

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Post » Sun Mar 15, 2015 6:42 am

I think it would be cool if all the text could do classical gameboy animations (you know, how the text types itself, and characters can wobble and so on)
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Post » Sun Mar 15, 2015 9:47 am

@michael

I agree these features in rex_text_properties behavior should be put into official one. But after almost one year, they still had not be put.
You could wait, or use 3rd solution.
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Post » Mon Mar 16, 2015 2:46 am

eli0s wrote:@IJCT ,
@michael ,

Check rex's rex_text_properties behavior.


thanks a lot bro! you are my hero!

ruskul wrote:I think it would be cool if all the text could do classical gameboy animations (you know, how the text types itself, and characters can wobble and so on)


you can make that using events, its not that hard but it will be better if the text plugin can do it by self.
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