Text Object proper line break

This forum is currently in read-only mode.
From the Asset Store
solution for games like "fruit ninja" and drawing applications
  • Hey guys,

    Is there any way the text object could be improved? Right now it breaks lines in a really funny way. Example:

    It's not an apple, it's an orange!

    If Construct has to break the line at 'it' it'll break it apart like:

    It's not an apple it

    's an orange!

    Which of course doesn't really make a lot of sense. Is that on the feature list?

    Also, it seems like it doesn't recognize where to break the line until it actually already rendered text outside of the text box - and then it takes the word that already was outside of the textbox and puts it into the next line, which makes the whole thing look really weird.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I asked about this a while ago and Ashley's response was that it's a part of directX that's coded incorrectly that he can't do anything about. That and font distribution problems are why I finally decided to use sprite-based text instead. I have an example and so does pixelrebirth, both accessible from this thread:

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)