Whoa there guys, let's take a deeeeep breath
Let me clear up a few things:
1. I know what a global variable is, I just didn't know how to do it in Construct.
2. I've programmed in Visual Basic and DarkBasic. I wouldn't call myself an expert by any stretch though. Programming in a language I'd say is far more difficult and time-consuming than using these types of programs. But that's why these programs are great, because it cuts down on that.
3. The Time line object is okay for what I need. It doesn't have to be accurate to the millisecond because the timer I'm using is just a visual representation of an action happening in another layout. I wanted to know about the layout jumping for future reference but it's not applicable to my game now.
4. My game is 90% done. It's a simple small game. I had to learn most of what I needed to do on my own which is perfectly fine, but some things I would've rather had a manual for. It's not a matter of wanting an easy way out or something, after all I've programmed in real languages and that can be really hard, so I'm not an easy-way-out guy. I just don't think manuals should even be looked at as easy way's out. Manuals are written for a reason; so that people can learn how to do something. Sure, you can always learn on your own, but normally when you do that you tend to not be as fundamentally sound as someone who learned "by the book" so to speak. Of course the upside may be that you may wind up more creative than the by-the-book guy and that can be a big plus, but that's another story.