Text to type itself in dialogue

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Post » Sun Apr 07, 2013 2:13 am

I was wondering if it's possible to have the dialogue type itself out when activated similar to chatting to an npc in Zelda: Ocarina of Time.

The only thing I can think of right now for it is to have an object called dialogue. Then have preloaded animations of the dialogue typing itself out. The only thing I find a concern about it is that each and every single dialogue message would have its own animation within the dialogue object, rather than the basic "set text" event thing.

I would like to use set text, but to be able to have it type out the preloaded message that I need. Is this possible?
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Post » Sun Apr 07, 2013 2:15 am

Did you check out the FAQ ?

I think no ...
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