Textbox making my app funky (Crosswalk) [solved]

Discussion and feedback on Construct 2

Post » Wed May 07, 2014 10:45 pm

Hello

I have ran into a snag using Crosswalk, whenever I use a textbox object in my app, and export it to Crosswalk, the app tends to scroll if I try touching the textbox and swipe my finger up, it makes my app all funky, it scrolls the ENTIRE canvas. :?

(it also does this in Chrome for Android as well, not limited to Crosswalk)


Here is the screenshots in action, the first screenshot is just the normal app before I touch the textbox object, the second screenshot shows the textbox object after I touched and swipe my finger up. Why does it do this?


Before swipe
Image

After swipe
Image


@Ashley, maybe you know?
Last edited by GameThirsty on Fri May 09, 2014 3:05 pm, edited 1 time in total.
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Post » Wed May 07, 2014 11:09 pm

I wonder if that is caused by one particular thing, I think that by default, C2 games are handling the fact that they can be swiped like that in case fullscreen is not supported, not sure though.

(also, since the textbox is not part of the canvas, it goes back to normal browser controls I would say)
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed May 07, 2014 11:15 pm

@Aphrodite, I tried searching this issue before, it is kind of weird that no one else had caught this. It is unacceptable, because it (to me) frays the quality of the app .
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Post » Thu May 08, 2014 12:31 pm

Post it as a bug report following all the guidelines.
Scirra Founder
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Post » Thu May 08, 2014 1:36 pm

I think its because of the on screen keyboard.
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Post » Sat Sep 20, 2014 5:15 pm

I overcomed a similar issue (with swiping inside an iframe)
by adding a css rule
position:fixed;
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