Texture filled polygons

New releases and general discussions.

Post » Thu May 21, 2009 6:40 pm

Yeah like Deadeye said, you could even use the templates to make up the distort map by using imagepoints placed on the dummies.
Btw this gives you the ability to make deformable terrain in real time.
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Post » Thu May 21, 2009 6:49 pm

Zomg.. Too much work deadeye! And it's hard! Making a mesh of the same shape of the map would be crazy and bad.. And I can't take a 3000x5000 screenshot :P I can only make a 1280x1024 map which is very small.. Nah..

Textured polygons, please :(
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Post » Thu May 21, 2009 10:01 pm

isnt sprite distortion a textured polygon?

it seems to me your being kinda lazy saying something too much work. making anything is going to be a lot of work.

a game wont materialize and asking devs for a redundant feature because you dont want to try very hard isn't going to make you any better of a Congrammer.
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Post » Thu May 21, 2009 10:02 pm

Made a thread/mini tut on one way that you can do this:

viewtopic.php?f=16&t=3717
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