Thanks Scirra!

0 favourites
  • I couple of weeks ago I purchased Game Maker Studio, after buying Professional for $99 dollars 1 day after I decided to buy the HTML5 export for $199.00. I realized that after 3 days I have spent $299 and Would actually need to export to iOS and Android. I didn't want to spend the $500 from the beginning because I wanted to try at least one export. So after 3 days I wrote to Game Maker support to see if they could honor my purchase and allow me to buy the Master Version for the difference, after all, I bought the others just 3 days ago. I didn't want to feel like an idiot spending another $500. They didn't care, they expected me to spend $800 dollars for what others would pay $500. I could not make myself pay these obscene amount for it. A couple of days later I discover Construct 2. Wow! Not only I was able to do in 1 day what would take me 3 days to do in Game Maker, but the cost of getting a full featured solution was good enough for me to pull the trigger immediately.

    I have to add, Construct is far better anyways. Just one word is enough to realize this "Layers"

    Thanks SCIRRA!

  • Didn't you refund to Gamemaker?

  • You can create your own layering system pretty easily in GM you know. Construct 2 isn't better, it's just different. And it's also in a much lower state of maturity right now. Also if you understand the scripting language, you can usually throw stuff together much more quickly than with an event driven system. They both of their merits.

  • You can create your own layering system pretty easily in GM you know. Construct 2 isn't better, it's just different. And it's also in a much lower state of maturity right now. Also if you understand the scripting language, you can usually throw stuff together much more quickly than with an event driven system. They both of their merits.

    Yes, you can use GMS and Construct 2, they will both work, but the problem is the prices, and I don't think the YoyoGames politics is helping GMS for that

  • No, I haven't, I should try right?

  • Actually the pricing structure was one of the reasons I have never purchased it. If I buy it it will be Master only. Any other pricing is too much. Hearing that they could be getting more expensive is concerning.

    While I don't feel that GMS is as intuitive as C2; GMS assigned Event system directly to objects. Which let's objects behave more OOP. Which is far better than open events :(

    Also the effort that YoYo games makes to for true cross platform compilation should never be underestimated. With that you can create native language support. Allowing new technologies to be directly incorported rather than having to listen to "waiting for technologies to catchup nonsense."

    Take this as an example. GMS developers could incorporate a UDP network later years ago. Where as C2 needs to wait for browser developers to provide access layer. Same with WebSockets, WebGL... so on and the list goes on. Browsers are and will always be playing 4 year catchup on a technoligical level. C2 needs browser based wrapper designed to work in any other environment.

    However, GMS pricing is heavy handed. Other tools similar have yearly licensing. Which can end up costing even more than GMS.

    C2 license is easily a very generous and fantastic license. But at the same time C2 just isn't as mature distribution. :( great product though :)

  • I requested YOYO's money back, lets see what happens.

  • Puh, that is quite some pricing for a engine that not only takes forever to learn but I also don't like theyr restrictive licensing on creativity. Just by that I even preffered construct classic before construct2 begun its development and I don't regret to purchase the business license :D I especialy love the amazing amount of updates that we get to try out :)I think you are in the right place, pal

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sounds like yoyo have you on a string... <img src="smileys/smiley36.gif" border="0" align="middle" />

  • They Said that once purchased I cant get my money back unless the software is broken. :-) Let them keep my money, They sure wont get any more from my company.

  • cmilian,

    Yes I did consider GM (very briefly), but you're right it's far too expensive!

    Anyway, welcome to the wonderful world of C2!

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • cmilian Sad to hear they won't give a refund, but at least it gives you more options while making games in future, although I do believe you'll enjoy Construct 2 much more <img src="smileys/smiley1.gif" border="0" align="middle" />

  • cmilian Sad to hear this, I hope that Construct 2 one day, will compensate for that (aka: that you will gain more than what you spent)

  • I'm really not surprised. That's pretty standard software sales practice. Often once the license is issued, it's not so easy to take a license back. Not unless it was written write into the sales code.

  • YoyoGames has very shoddy customer service.

    I used Game Maker for years, even doing my senior project using it. But everything changed when Mark Overmars handed it over to YoyoGames. Their initial license system was glitchy and only allowed one install. Back when licenses cost $20, they overcharged me. The receipt said $20, but my PayPal account was charged $25. PayPal confirmed this extra $5 came from the price of the unit, not from any extraneous fee. I submitted a support ticket to Yoyo (who then forwarded me to Softwrap), but never got a response.

    I also wasted so much money on re-buying licenses because of their glitchy license distribution and the requirement to buy a new license for every update to the software, such as the time I bough the 8.0 license only for them to release 8.1 a week later and give me little to no chance to transfer my license over.

    When YoyoGames announced a new suite of GameMakers for different platforms, I figured it was time to move on. With all the times they mishandled my licenses back when they cost only $20-$40, I rather not risk them doing the same when licenses cost hundreds of dollars.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)