The Artifact (Demo Available)

Show us your works in progress and request feedback

Post » Fri Oct 21, 2016 11:01 am

kossglobal wrote:Ranger class skills. What you guys think?
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and her skill icons
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It was amazing skills.
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Post » Fri Oct 21, 2016 12:14 pm

Totally badass!! Animations look really fluid :)
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Post » Sat Oct 22, 2016 5:08 am

@FraktalZero
@guimaraf

Thanks guys. I have established a deadline to release an alpha demo which is until november 30th. I hope I can make it :P.
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Post » Sat Oct 22, 2016 11:38 am

Good luck!
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Post » Sun Oct 30, 2016 3:17 am

Warehouse of a Tavern. Interactive Start Screen/Char Selection. Still working on it so I'l be showing the entire screen later ^^
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Post » Sun Oct 30, 2016 12:39 pm

Aside for technical and aesthetic considerations (both aspects lookin great for what we see) I specially love that dark medieval atmosphere of this game. Very "low-fantasy". Hope we can try it soon!
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Post » Mon Oct 31, 2016 5:19 pm

Saw your screenshot in the "Post screenshots of what you're working on!!" forum—just wanted to say love the art and will follow your progress
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Post » Tue Nov 01, 2016 1:17 am

@megalocrator
@badmoodtaylor
Yeah. The goal is to make kind of a dark environment and represent the main idea of the story which is devastation and evil dominance but also I don't want to exceed this dark and decayness look.

Thanks guys.
I'll have more to show soon.
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Post » Tue Nov 01, 2016 9:28 pm

I've posted on my tumblr a video about how the interactive start screen / Character selection works. Bear in mind that it's still a work in progress plus more characters in the future.
http://theartifactproject.tumblr.com/
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Post » Sun Nov 06, 2016 6:48 am

The ranger class looks so cool! (I love anything with bows & arrows)

That forward leap is a great touch and seems to add a lot visually and in terms of playstyle.

Think you're onto something here. Looking forward to more progress.
[ Creative Director | Producer ]

www.farazjafari.com
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