The BIG game challenge (Ejecta memory management on iOS)

Discussion and feedback on Construct 2

Post » Fri Jun 20, 2014 11:12 pm

I am seriously blown away by how much more effecient the memory handling is compared to the video.
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Post » Sat Jun 21, 2014 1:20 am

MaorKeshet wrote:@Ashley @jayderyu @Silverforce

I run few quick tests with the new ejecta master template. Memory engagement look very effective, I was surprised to find out that the memory usage drops occasionally even while playing a game (!)

Many thanks to Ejecta team and to Ashley :)

https://dl.dropboxusercontent.com/u/8918895/Screenshot%202014-06-20%2014.38.26.png


WOW! That is more like it!

Looks like Ejecta is now ready for the big time!! :D

ps. Has anyone got C2/Ejecta iOS games working with IAP? I recall @Ashley said the C2 IAP object *should* work for Ejecta... but haven't heard anyone actually got it to work.
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Post » Wed Jul 30, 2014 8:45 pm

Good to hear it worked out for you! I must move now from CocoonJS to Ejecta. I have my app on appstore (using big graphics) but it's only working on ipad3. I can not run my show like that...
I hope Ejecta will save my day (no sorry, half a year) :p
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