The case for a Unity2D Exporter

Discussion and feedback on Construct 2

Post » Mon Jan 26, 2015 3:27 pm

I know how much work this would be if it were to ever be implemented but when it comes to exporters Unity2D already has the backend all figured out.

I know that making an exporter that would simply make a Unity2D file is possible, although it wouldn't be HTML 5 any more. Perhpas having the editor make HTML5 games and for mobile / desktop devices we can use Unity2D.

That way, exporting would become almost a non issue for most devs as Unity2D can export almost anyhwere.
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Post » Mon Jan 26, 2015 4:11 pm

How does this benefit C2 ?
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Post » Mon Jan 26, 2015 4:16 pm

It gives devs more options.
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Post » Mon Jan 26, 2015 4:22 pm

not really possible the way construct is written. Someone could do this on their own if they really wanted to but there'd be limited support for various plugins since it would basically need to read the xml file of a c2 project, and output a unity file. It's just not something that's gonna happen.
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Post » Mon Jan 26, 2015 4:26 pm

I cant imagine for one minute that Ashley would write something like this anyway as there is no benefit in doing so. I dont use Unity but i assume you can produce 2D games with it already.
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Post » Mon Jan 26, 2015 4:34 pm

Wouldn't it be about the same as writing a native exporter?
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Post » Mon Jan 26, 2015 4:53 pm

@spongehammer The benefit is the power and stability of Unity's native exporters without having to learn Unity and C# - you just use C2 instead. Definitely not happening though..
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Post » Mon Jan 26, 2015 5:03 pm

I know how much work is involved. It would be great it this was in c2 or c3.
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Post » Mon Jan 26, 2015 7:38 pm

Mammoth, your better off just having have the EventSheet system re-created in Unity. C3 to Unity will never happen. Everything needs to be re-done from the ground up. I asked already for a Unity export.
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Post » Mon Jan 26, 2015 9:22 pm

How difficult is it to write an Applink/Plugin to connect these programs? 3D program developers could write something for c2/c3? 3D coat has many applinks to other programs.
I learn Lua scripting. In the moment i can say that it isn't so difficult. Lua: Blender, Leadwerks Engine and Shiva3D.

I wanna use c2 for fast prototyping.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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