The case for a Unity2D Exporter

Discussion and feedback on Construct 2

Post » Tue Jan 27, 2015 4:00 pm

Aphrodite wrote: scirra's job is to maintain their products, not extend the one of others.)


Exactly. The point i made earlier.
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Post » Tue Jan 27, 2015 5:03 pm

You could make an editor like C2 for Unity.
Maybe call it C4.
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Post » Tue Jan 27, 2015 5:58 pm

newt wrote:You could make an editor like C2 for Unity.
Maybe call it C4.


Hehe :)
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Post » Tue Jan 27, 2015 7:48 pm

Edit... Browser did t update the posts..
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Post » Tue Jan 27, 2015 10:09 pm

4ian wrote:I'm a bit off topic, but I couldn't help myself but reacting to the assertion that GDevelop is a shameless rip of C2 ;)
I first created GDevelop when I wasn't aware of the existence of Construct (Classic), and both software evolved separately. Of course some objects and features are inspired from C2 (maybe also vice-versa, I don't know) ;) But the event system was clearly invented without looking at Construct.

That's all :D (I hope my message won't be considered as spamming, as I'm the developer of GDevelop. Just wanted to make things clear!)


Ok, sorry about my poor assumption 4ian :D You have a nice project happening there and I am a big supporter of all things open source. I am also hoping that you derive more "inspiration" from C2 for future features of GDevelop !
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