You do realize that EVERY 3d package exports to .obj right? [/quote:2dpxu548]
Of course I know that. I also know very few 3D engines will accept that format and instead use their own propriety format, or animation only from specific 3D packages (generally Maya or Max), I also know that not every 3D package exports to it in exactly the same way, which can result in incompatible files, plus the .obj file isn't the be all and end all that it used to be, there are better supported open source formats that provide more options and information saved, thus making them a more attractive prospect than the now very old wavefront object file. Hence my original point still stands.
[quote:2dpxu548]WOW thats not even true people love to play games that dont look photo realistic in fact people usually find it a nice change of pace. Okami, Braid and many other games that are not realistic looking at all people love those games.[/quote:2dpxu548]
Niche games and 15 minute wonders, they're good for a change but have no lasting appeal with the majority in this day and age of the "i want it now and it has to be cutting edge perfect" generation. It's a standard fact that this generation are on the whole, spoiled, and will always expected better and faster and more of it. Cult Classics of the past remain cult classics because of of the rose tinted memory effect of those who remember them, and the fact people were just easier to impress back then, plus as you get older you begin to appreciate substance over flashy visuals. It would be folly to even pretend a homebrew game done in a few weeks will ever have a chance of drawing attention away from the cutting edge games developed with millions of dollars, for more than a few minutes, from the spoiled generation. And it's a sad fact, but a fact all the same, that if you sat a typical user of the type I used as an example, and had them choose between something with very basic 3D and fantastic gameplay and something flashy and expensive looking but not so great gameplay. They're going to pick the latter, it's just how it is, just how they are. If you want lasting appeal, aim at the older generations, and those who don't make owning the best hardware the second it's released, their lives.
[quote:2dpxu548]No just no. Do you have ANY idea as to what goes into making a 3d game engine? The REASON they have all these different middle ware engines is because it was too time consuming and stupid to REMAKE the same thing over and over again. and if you can make an engine do what you want with recoding a bit of the source then they would always opt to do that. 500,000 lines of code to make it do what you want or 2,000,000 to build your own. not to mention the debugging time, the time it takes to learn how to interact with it all that as compared to relatively minor changes in a preexisting engine to make it do what you want.[/quote:2dpxu548]
Your talking about middleware, not complete solutions like I was talking about. Writing an engine from scratch does not mean not using middleware.
[quote:2dpxu548]have you used unity or any other 3d engine most of them are pretty intuitive..... especially unity.[/quote:2dpxu548]
Yes, I have. Except Unity, that's the only one I haven't used.