The Do's & Do Not's of Game Design

Discuss game development design and post your game ideas

Post » Fri Dec 30, 2011 4:29 am

Found an interesting article on Rock, Paper, Shotgun concerning several general rules of game design. I found them to be good and simple guidelines and certainly things to think about in any stage of the game-development process.

You can read the story here.

My favorites:[QUOTE="Rock, Paper, Shotgun"]DO let me flush the toilets and turn on the taps. Scenery, in any game of any genre, shouldnt be painted on the walls. And so many games before have put in a nice toilet flushing noise. Since all games do insist in including a toilet, as well they should, then all games should include the splishy sploshy noise of flushing it.[/QUOTE][QUOTE="Rock, Paper, Shotgun"]DON'T leave diary entries by one person scattered over miles of corridors, buildings and countries. Thats not how a diary works. A diary tends to be all in one place. Most people, when journaling their lives, dont tend to scribble it out on the nearest scrap of paper and then leave it wherever they wrote it. Because that would be utterly insane.[/QUOTE]The Bespectacled One2011-12-30 04:30:51
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Post » Fri Jan 06, 2012 9:45 am

This is just great, and the comments are worth reading as well!

(that said, I am now going to edit a thing or two in my story...)sved2012-01-06 09:46:28
...but this is mostly psychological. Check my devlog
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Post » Fri Jan 06, 2012 10:06 pm

They sure are. I'm glad they helped make your game a better one!
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Post » Mon Jan 09, 2012 12:21 pm

Great list! While I definitely spent a fair amount of time ranting about similar things, there's a couple on there I never really thought about. I'll definitely keep them in mind. Thanks for posting.
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Post » Tue Feb 07, 2012 9:02 pm

Good post, thanks :)
Most of the theory i already got from other sources here and there but cool nontheless :)
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Post » Thu Apr 04, 2013 9:46 am

Great post, thanks for sharing
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Post » Thu Apr 04, 2013 7:11 pm

Very controversial, I reckon. There are good points and there are some that really just come down to personal preference. It also seems to target AAA games in general - a lot of the points in regards to irritation aren't common with indie games.
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Post » Fri Apr 12, 2013 7:45 pm

OR:

If you just paint toilets on the wall just add an "out of order" sign so you dont have to create interaction...
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Post » Sat Apr 20, 2013 4:46 pm

Rule #345 - don't forget to put crates and barrels everywhere. They are great for holding power-ups, providing protection from enemies, and offer spectacular explosions when punctured.Manley232013-04-21 23:01:05
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Post » Thu Apr 25, 2013 9:08 pm

Good Post, tnx for sharing that with others!
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