The Do's & Do Not's of Game Design

Discuss game development design and post your game ideas

Post » Fri May 17, 2013 12:07 am

Cool,, thanks for sharing.
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Post » Tue May 28, 2013 5:02 pm

Read this a while back.. my favorite is:
"DO let me carry more than two guns" haha I think without more than 2 guns games just get so boring.. I believe borderlands series did well though as they actually eventually allowed you to have multiple guns..
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Post » Sat Jul 06, 2013 5:27 am

haha excellent post :)
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Post » Sun Sep 01, 2013 7:47 pm

So much nice and good information. Thanks my friend for sharing such a gem.
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Post » Tue Sep 24, 2013 11:15 am

This is excellent and so many points hit right on the nose!
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Post » Wed Oct 23, 2013 4:22 pm

Really funny and informative! :-)

Absolutely a thumbs up!
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Post » Wed Nov 20, 2013 10:12 am

I loved the article from the OP - it was both humourous and informative. I also loved the occasional picture of a mad dictator to help hammer the rant home - well done!
I think it would be an interesting exercise to codify the do's and don'ts of gaming into a bullet-pointed list... and I know just the people who could do that, muahahahahaha!

(I love having dictatorial powers)
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Post » Wed Nov 20, 2013 10:13 am

[Quote=Rock Paper Shotgun]"DONT show me an unskippable animation when I die. It doesnt matter how elaborate you make this, the maximum number of times Ill ever want to watch it is none. And if your load times are horrible, this becomes infinitely more awful."[/QUOTE]

I completely agree. Though it once made an (sometimes questionable) attempt to further immerse the player in the embodiment of the character, it's grown tedious. Recently games such as Hotline Miami and other titles have used a rapid, no-nonsense approach to death and restarting. Practically a lack of animation and instant restarting really aids the flow of the game's action and it basically removes any frustration in death.Rudkin12CMA2013-11-20 10:15:37
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Post » Wed Nov 20, 2013 10:14 am

NO
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Post » Wed Nov 20, 2013 10:18 am

I agree.
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