The Do's & Do Not's of Game Design

Discuss game development design and post your game ideas

Post » Mon May 23, 2016 12:50 pm

Great article! Will definitely be referring to this more often.
Personal Favorites:

Rock, Paper, Shotgun wrote:DON’T splash on my screen. I AM NOT A SCREEN! I’M A HUMAN! When it rains, this does not leave droplets running down the front of my vision. This is because I have a face, including a nose, chin and forehead. Concealed between these features are my eyes – two orbs that sit within the protective bonage of my skull, accompanied by the cleaning and dust-deflecting skinflaps of my eyelids. Were raindrops, or worse, splatters of blood, to become visible droplets in my vision, they would have to be on my eyes. I would respond to this by running around, screaming in pain and fear, clutching at my face and begging for help. You appear to be under the impression that I am a sentient monitor. Perhaps a screen mounted on top of human shoulders. I’m not one of these. I’m reasonably sure the character in the game isn’t one of these. So just perhaps can we please stop having splashes appear in front of our view? (Oh, and I’m also not a bloody camera lens, so can we also get rid of lens flare too? Kthnx.)


Rock, Paper, Shotgun wrote:DO save my checkpoints – it’s not actually against the law for me to stop playing a game and then play it again later on. It’s not cheating. It’s not weird. It’s what people do. Why on EARTH should I have to start an entire mission from the beginning just because I wasn’t able to play your game non-stop from beginning to end? You lunatics.


Rock, Paper, Shotgun wrote:DON’T ask me if I’m sure about every single thing I do. Again, here I ultimately want the psychic detection systems in place, so games can only ask me this when I have somehow clicked to close the game instead of return to it, and not when I haven’t, but again I’m exhibiting unusual levels of tolerance here in allowing intermediary measures. On this occasion, how about you don’t warn me I’m going to save over an older save game when I’ve had to overwrite an older one due to your ludicrous paucity of save slots, by laboriously double-clicking on one in order to make it available. It’s hard to do that by mistake.


And that's only a few ;)
I like giving game advice more than I actually like making games ;)

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Post » Tue Aug 09, 2016 5:22 pm

Thanks for the article, it helped a lot
Image keep updated on my new game: Still Human

God save the queen
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Post » Thu Sep 22, 2016 7:44 am

That's Good.
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Post » Fri Oct 07, 2016 6:58 pm

@The Bespectacled One, your great find is a mine of wealth that certainly offers enrichment for the game developer mind and continues to nourish endlessly. Sharing makes the community wiser - thanks mate!
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Post » Wed Oct 19, 2016 12:28 am

A great article! Seems the game designer needs to be a very passionate person, I totally got it after watching the Indie Game movie
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Post » Wed Oct 19, 2016 7:23 am

energyk wrote:A great article! Seems the game designer needs to be a very passionate person, I totally got it after watching the Indie Game movie


This looks very much like spam as you have copied the following post exactly:

https://www.scirra.com/forum/the-do-s-amp-do-not-s-of-game-design_p932588?#p932588.

Let's hope you prove that you are not a spammer with subsequent posts.
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Oct 19, 2016 7:41 am

Looks more like a list of personnal preferences to me. There are several interesting points though. ;) Thanks for sharing!
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Post » Mon Nov 28, 2016 12:06 pm

A bit late, but just done reading it, really insightful!
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