Just thought of another question. Tried looking but I think it is more of a logical question than any. If the default playing size is within the dotted area, why the rest of the area? Why not just have that dotted area as the only white field we see to start with? From there, change size if needed (might be nice to have a drag bar to eventually do it).
So that, and what do the four corner lines mean that I see in the layout? Boundaries where the layer end?
Many RTS games have scrolling views (actually pretty much all of them are like that) in which the map is much bigger than the actual screen. But that is trivial and adjustable in a few seconds. The four corner lines are (I believe) the margins of your layout.
[QUOTE=GSPforChrist]If the default playing size is within the dotted area, why the rest of the area?[/QUOTE] I think you're getting a little confused: the dotted area is the size of the window and the rest of the area is the size of the layout.
If you want your game to be able to scroll, you usually have to have a bigger layout than window area!
By default the layout is bigger than the window because we got tonnes of "how do I make the game scroll?" questions in Construct Classic which were all people who hadn't made the layout bigger than the window. So C2 makes it that way by default. It has no effect at all on games that don't scroll.Ashley2011-12-08 16:58:30
One feature I would like to see in the future regarding the dotted rectangle is the ability to drag it around in the editor as a way to set the scroll starting position. It seems like an expected functionality for it.