The engine can handle that?

Discussion and feedback on Construct 2

Post » Sun Aug 24, 2014 4:18 pm

Katala wrote:
You could possibly use the Paster object for texturing, but it could only be in quads.
Again, making this just for one game is pretty much a time waster since you can make the maps by hand.

Would't that Paster method require quite a lot of memory.

I would say it could be worth the effort if users could make levels as well. Otherwise I would't bother.


No idea. My guess is if you make each instance have its own texture, then yes, but if you go back and make all the instances that use the same texture at the same time it might work.
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Post » Sun Aug 24, 2014 4:50 pm

By the way here is the EXAMPLE

It just simple source atop blend mode for Tiled Background.
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