The Future

Discussion and feedback on Construct 2

Post » Thu Aug 29, 2013 3:14 pm

Yes, my graphics drivers are up to date. Everything on my machine is up to date because it's my main development machine. I work as a software developer, so I maintain my system rigorously. As I said, there are whole threads in this very forum where people are complaining about it, so it's not just me. I'm glad others have been able to use it so well, but for myself and many others, it's quite unstable. I wish that weren't the case, but it is what it is.
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Post » Thu Aug 29, 2013 4:28 pm

@DUTOIT @wizaerd
Obviously we want Construct 2 to be 100% stable if possible. However usually it's difficult for us to do anything about it without a .capx project and some steps to reproduce a problem. If you send your .capx projects to me ([email protected]) with as much information as possible, such as what type of activity typically causes problems, then I can play around with your projects for a while and see if I can catch any crashes. If it is something system-specific though I might not be able to find anything - especially given some people say it's really solid, and others say they have occasional crashes, it suggests there may be something else on the system that is causing issues. Perhaps we can work around them, but again we need to figure out what they are, which can be hard. Also, having the latest drivers doesn't mean they're not crashing your system - drivers are notoriously crashy and pretty much all manufacturer's drivers have some kind of known issue at any given time.

Another thing (as mentioned) is opening too many tabs can use all your GPU memory, especially with large projects - keeping your tabs down to just the two or three you're using may help. We have a built-in warning at 30 tabs IIRC, but if you have an especially large project it may run out of memory sooner.

Anyway, if you send me some real projects perhaps I could take a look - we don't have many large-scale real-world Construct 2 projects to test with, so it might be helpful to us anyway.
Scirra Founder
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Post » Thu Aug 29, 2013 11:24 pm

@andreyin thank you, lovely addition to the discussion.
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Post » Fri Aug 30, 2013 7:25 am


Trust me, the minute I have something that produces a seize/freeze, crash constantly, you will be the first to know.
Currently, you can't reproduce it. What crashes C2 now, won't crash C2 next time.
The only thing that is confirmable is excess periods of usage causes software to slowly become unstable. Solution: Close project down periodically. This flushes something that causes the instability.

But, this is really a awesome piece of software. As I said, huge fan, and believe that it is going to be a big part in game development in the future.DUTOIT2013-08-30 07:26:32
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Fri Aug 30, 2013 7:35 am

[QUOTE=DUTOIT]Currently, you can't reproduce it. What crashes C2 now, won't crash C2 next time.[/QUOTE]

In my case C2 was ultra stable, but last 2-3 days I got many crash, even with 6-7 opened tabs. So for example: I open my project, change SpriteFont scale - and crash. Restart C2, do the same - and crash. Restart C2, do the same - and works :)

anyway <3 Construct 2szymek2013-08-30 07:36:10
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