The game that has no name(yet)

Show us your works in progress and request feedback

Post » Tue Jul 22, 2014 12:33 pm

Hey everyone.
I just wanted to post my newest (3rd) try of making a game. This game is made with the Free Version of Construct, cause at the moment i can't afford the full version.

Story:
The zombies in your neighbourhood love brains. So get your weapons ready to defend your own brain.

Version 0.03
-added the Shop
-added a crosshair as mouse cursor
-issue solved where you started with 0 bullets

Version 0.02:
-added player health
-added object to defend
-changed weapon accuracy (will be upgradeable in shop later)

Version 0.01:
-Game launched for the first time

Link:
-Link(http://www.scirra.com/arcade/shooter/17129/the-game-with-no-name-yet)


Known issues:
-1st or 2nd zombie comes with no health bar
-the first shot from pistol makes no sound...

Coming up soon:
-MUCH MORE """GAMEFEEL"""
-Levels (each level getting harder)
-better graphics

Instructions:
You play against oncoming zombies.
Each Round last for 180 seconds (3 min)
Every 5 seconds a new zombie will spawn.
just shoot it ;)

Key Bindings:
W,A,S,D: Moving the Player
1,2,3: changing Weapon (Pistol, MP, Shotgun)
Mouse: Aim and Shoot
R: Reload your current Weapon (while reloading you can't switch weapons)

As you can see in the Coming Up Section there is a lot of work that needs to be done.
If you find anything else that has to be fixed, please let me know.
If you have any suggestions on the game, please let me know.
If you want to give the game a name, please let me know

Any feedback or comment will we appreciated.

And sorry for my english ;) (i'm from germany)
Last edited by Naxos84 on Tue Aug 05, 2014 10:00 am, edited 7 times in total.
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Post » Mon Jul 28, 2014 2:29 pm

Interesting game.would you mind sharing capx. I am trying to make something like that.
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Post » Fri Aug 01, 2014 11:47 am

Ok guys... its time for the first update.
I made a few changes in code so the Shop can come in the next update.
Changes in this version:

-You have an object to defend. (If the zombies reach this object you loose health)
-Yes now you can "die" if u hit a zombie you loose health
-changed accuracy of the weapons(will be upgradeable in shop)
-added score (no highscore)

Link to the game http://www.scirra.com/arcade/shooter/17129/the-game-with-no-name-yet

Edit: No i will not share my capx at the moment, but if anyone wants to know how i solved a special thing PM me.
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Post » Fri Aug 01, 2014 12:46 pm

Cool so far, Zombies should drop bullets. Maybe a bug but i refreshed the page and started with 0 bullets
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Post » Fri Aug 01, 2014 1:16 pm

You have unlimited ammount of bullets. Just (R)eload ;)
The game only assigns the prober number of bullets in main menu. so refreshing the game layout will NOT reload your weapon.
@Indiekiwi But letting zombies drop something (bullets, health etc.) is quite a nice idea :) Thx

Edit: added known issues to main post.
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Post » Mon Aug 04, 2014 12:40 pm

@Indiekiwi
@ashar
A new version is out.
See first post for information about it.
At the moment the game is very easy, cause you get plenty of starting credits to test the game.
You should use this opportunity, cause in the future its getting harder.
As always. Any feedback is appreciated
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Post » Mon Aug 04, 2014 6:58 pm

I checked out the game and it does have promise to it.

I am unsure if you know about this or not (somehow I am guessing you do), there is a video by Vlambeer's designer JW called The Art of Screen Shake. It is quite relevant and useful to what you are trying to do here. I suggest you give it a watch.

I am not going to say anything more really since the video sums up everything that needs to be said or done for a game like this.

Good luck and good work :)
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Post » Tue Aug 05, 2014 9:09 am

Thank you very much. I will have a look at that video :) (if i find it)

Edit: actually i was thinking about implementing some of the things mentioned in the video.
But now when i see this video i think it is an awesome opportunity to polish my game.
Real big thanks @Vallar
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Post » Tue Aug 05, 2014 1:21 pm

Ok guys...
after playing around a bit with the thoughts of the video Vallar mentioned i'm going a slightly different way with that game. so the Shop (and all the work with it) will be gone in the next version.
But i will make this game much more of an action/shooter game...
Stay alerted on this thread and find out what will come next ;)
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Post » Tue Aug 05, 2014 10:12 pm

[quote="Vallar"]I checked out the game and it does have promise to it.

I am unsure if you know about this or not (somehow I am guessing you do), there is a video by Vlambeer's designer JW called The Art of Screen Shake. It is quite relevant and useful to what you are trying to do here. I suggest you give it a watch.

Thank you for this it was a good little lecture! Some tiny tiny details that make a big difference in gameplay, Anyone starting out or wanting to give their game a little more detail should 100% watch that video!

Here is the Link: https://www.youtube.com/watch?v=AJdEqssNZ-U
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