The Gipiciu - Platform Game

Show us your completed creations made in Construct 2

Post » Thu Mar 01, 2012 4:48 am

Hi Gillenew.

Nice artwork! The background art is paticularly nice. Good use of light and effects like the jump dust in the game.

Constructively - i wasnt a big fan of the sounds. The jump sound is perhaps a little too loud. The music was very fitting but it became repetitive really quickly.

Also regarding the resolution - I would decide what you are planning to do with the game and base your resolution off that. If you are planning on putting it on websites like flash games then the max width is often around 800. For chrome store last i checked they encouraged a minimum resolution of 1024x768 but also liked there apps to scale full screen.

I wasted 2 days adjusting my platformer to a new resolution because i changed my mind about this :(

Looking forward to your progress with this.
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Post » Thu Mar 01, 2012 6:51 am

[QUOTE=gillenew]The art I really loved to do, actually I like to create art than to program.
but I'm taking a beating from construct2 to get the right platform movement as the way I want :([/QUOTE]

that's the beauty and the power of c2. even as an artist, you can work to make c2 do what you want it to do, instead of having to settle for 'cookie-cutter' actions and functions.

when you get it the way you want, and see it in action, it will warm your artistic heart, because you will know that game mechanics/design is as much an art as the most beautiful background or boss character.

enjoy...
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Post » Thu Mar 01, 2012 2:38 pm

Thx so much guys!! :D

I'm really trying to improve both the functional part of the game as part of sound, let's see how it gets :Dgillenew2012-03-01 14:38:18
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Post » Sun Mar 04, 2012 3:20 pm

I'm finishing the first world, I finally managed to get used to the program (which is very good by the way) :D
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Post » Sun Mar 04, 2012 3:48 pm

Hh :D you are making a good game :D hope to see more soon :D
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Post » Sun Mar 04, 2012 4:54 pm

Are you KIDDING me? This pharaoh is SOOOO CUTE *.* lol! Loved it :D
Man, keep it going! I played the game just a bit and will play more later haha.

By the way, 2 notes:

1st> it's nice to see some brazilians pals around Scirra's community!
2nd> as stated by the others, you really should consider make the screen bigger! It will be better to play and also will show more of this gr8 game design.
English is not my native language. Sorry for any mistakes and feel free to correct me if needed.
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Post » Mon Mar 05, 2012 9:44 pm

OAAh! :D

thaank u @Cassianno and @imothep85 :D

@Cassianno: I'm still looking how to make fullscreen, I wanted the screen stretched the game and did not increase the viewport, because the positioning of the HUD.
and it's really good to see Brazilians using construct2 \o/


[UPDATE 05/03/2012] - I launched a game update, now holding CTRL you carry a power that has up to 3 levels
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Post » Mon Mar 05, 2012 10:21 pm

can you make a vieo tutorial about how do you have made your scroll etc? i have to learn that how to make differents scrolls+plateforms game+ennemies spawn and scores :D
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Post » Mon Mar 05, 2012 10:54 pm

The scroll I just place a ScrollTo Behavior in the player mask.
The effects of transition from one room to another, I did using a global variable that indicates where the player came in and then shows where it should go and where to appear :D


another thing, I'm having a mega work to create alternatives to mask some objects, because it could not do Construct2 detect the collision of sprites without taking transparent pixels.

an example is, I have a sprite 150px x 150px, but only in the middle of it that actually has pixels that are not transparent, the rest is all transparent pixel.gillenew2012-03-05 23:24:34
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