The Grae Mezzanine - An Interactive Art Zine

Show us your completed creations made in Construct 2

Post » Sun Jul 01, 2012 6:31 pm


Hello.

I always wanted to create a way to show the world my mind and some of it's offspring (A few should be left unseen).

Lots of ideas were battling for the ultimate challenge.

Then, my mind said quietly, "Why not Professor Odd Art, Sir Silly Story-telling and Mr. Why-the-heck-am-I-playing-and-not-making-games collaborate?"

They did not listen at first, but the three of them finally came to realize that it was only going to work if they had the same desired outcome.

They asked my brain to assist and this is what materialized.

...   ...   ...   ...   ...   ...

The Grae Mezzanine

...   ...   ...   ...   ...   ...

Anyway, I just started about a month ago with Construct 2 and I definitely see the potential to make this happen.

I am tweaking the game art in-between learning how C2 operates.

This is what I have accomplished so far (minus some new block art).

Use the Arrow keys to move (jump, climb and swim included).

Press Space to shoot.

Move Mouse around to find hidden movable blocks (only when the pink blobby thingy is caught).

Hold Left Mouse Button down on the movable blocks to grab them for a bit (only when the pink blobby thingy is caught).

Press P for Pause.

Press C to continue.

Press R to restart.

Press S for slow-motion.

I don't want to ruin all of your fun by typing too much.

Please do not hesitate to comment on any aspect of my creation.

There is a lot more to come, so please check back once in awhile.

Thanks and have fun today.

ParCutz

www.GraeMezzanine.com

ParCutz2012-08-13 03:59:56
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Post » Sun Jul 01, 2012 10:17 pm

really nice game i liked the graphics , but some stuffs i didn't like :
1) its too slow when it go down and up from the ladder
2) the animations there is no animation when i attack , and jump
3)the hidden area i don't know what should i reach? just killing and moving to right or what?? put a small map or let us know where we should go ^^
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Post » Mon Jul 02, 2012 2:31 am

Thanks for the feed-back, zsangerous.

I made it a bit faster going up and down the ladders.

I don't know about you, but I am very slow when I am on a ladder.

I keep trying to do the animation for attacks and swimming, but I don't like what I did, so, back to the old drawing board.

I added a door for you to find.

Touch the door and it will bring you to the cover page of the first issue of The Grae Mezzanine - The Art Zine.

Also, try to get all of the Gold Nuggets.

But for the most part right now, it is more of a "playground".

As for a map, I don't think I am there quite yet.

I have a lot of learning to do.

Latest update...

The Grae Mezzanine

Thanks again.

ParCutzParCutz2012-07-03 13:37:46
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Post » Tue Jul 03, 2012 1:41 pm

Hi again.

Whenever I update The Grae Mezzanine, I will update the link in my initial post as well as add one on the "Hey, I just updated The Grae Mezzanine" post.

Thanks.
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Post » Thu Jul 05, 2012 6:15 pm

Have fun experimenting. The thing about flow of consciousness that I have learned and am still learning is... It can be quite fun! It's great to give your mind a starting point and all your electrodes start firing and chipping in ideas for this and that. You'll be amazed at the traversal once you stop and look back a bit. The problem is

Well, our own mind has a lot of things solved and connects them for us if we let it.We can go from point A to point rectangle in a few bats of a lash and not question much, just keep jumping through the hoops. Other people, that is anyone who is not "you" sometimes need those missing steps or at least the top and tail ends of your ideas shaved down into little ramps so they can enjoy the ride with you. Basically, if you are inviting a group on a flight of fancy with you, give them wings and some feedback from time to time to help steer them or to help them steer.

I like some of the elements going on here, and maybe you're just braindropping everything that you can while learning the program but I don't get why I'm doing anything here. I'm in an obscured platformer, with a weapon to shoot people who make me flash otherwise, can get hugs from pink things, will have to time jumps to meet moving platforms, to collect yellow gems but if I walk a certain way I can see the first page of an illustrative gazette. i feel like I've both seen everything and missed everything entirely at the same time.

I'm not saying you should put more notes around the place that explicitly tells people whats going on, but to think of more ways to explain what might be going on with the play mechanics.
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Post » Fri Jul 06, 2012 6:12 pm

Thanks TPorter64.

You are correct, I am trying to figure out how C2 works and what I can do with it.

Therefore, the chaos ensues.

I am hoping a unique experience for the player rises out of the ashes.

There are way too many games that are quite similar to each other.

This problem is not just with games, but almost every avenue of art.

How many movie re-dos do we need?

Why can't people stop painting bowls of fruit?

It seems to me that creativity has hit a huge wall and fell into a coma.

I want to knock the darn wall down.

My concern is that people really enjoy mediocrity and they don't want to experience diversity in life.

Anyway...

I am currently re-working the layouts and I uploaded a lot more "block" art.

I began construction on my start / pause menu.

I will post my tutorial level soon.

Thanks again for your feed-back.

ParCutz



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Post » Sat Jul 07, 2012 10:40 am

nice work ^^ but is this normal that i see 2 players?
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Post » Sat Jul 07, 2012 2:53 pm

Thanks zsangerous.

No, you are not supposed to see double.

I noticed that as well.

I have no idea where he is coming from.

You know what they say, everyone has a doppelganger and Pitch met his.

I was searching through the event sheets as well as the layouts to see if he was hiding out.

I cannot find the darn little dude.

Crazy stuff.

I am diligently working on a smaller layout tutorial level.

I made the mistake of putting all events on one sheet, so I need to move the level specific events to their own event sheets and include the "all layouts" ES.

I am also trying to figure out how I can utilize an array for the layout transition doors.

I know, my mind is going everywhere, but nowhere and my brain is trying to real him in.

My mind and brain constantly have that fight.

Like I stated before, I am only happy when the two are functioning at the same time.

Thanks again.

ParCutz

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Post » Sat Jul 07, 2012 7:58 pm

I also saw the double but just assumed it was intentional! :D I've been working with just the demo version of construct so far and it has helped me keep focus. I'll get to around 80 or 90 events and I start looking back at what I've done. Hm, I'm going to need to start shaving things off, or culling this, or simplifying that. What is the heart? What is the core? What is essential and what isn't? I'm not saying barebones, but essential to the experience I am wanting to share. And I "THINK" it has made my games more focused. Then again, I haven't finished one yet but I think if I didn't have that limitation in the beginning I would have just spiraled into a mind funk meltdown and have tuned out so many people that I was hoping to connect with!

Oh, also like the music!
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Post » Sat Jul 07, 2012 11:00 pm

how about a menu or hud that shows what the controls are?? I hate having to pause the game and go back to the forum page to see what button does what.

just my opinion
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