The Grae Mezzanine - An Interactive Art Zine

Show us your completed creations made in Construct 2

Post » Sat Jul 07, 2012 11:00 pm

how about a menu or hud that shows what the controls are?? I hate having to pause the game and go back to the forum page to see what button does what.

just my opinion
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Post » Fri Jul 13, 2012 7:55 pm

Here is a Hey, I just updated The Grae Mezzanine post.

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The Grae Mezzanine

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I added a Title Page and a Menu Page.

The menu is limited right now.

The only button that works is the one titled Play Tutorial.

I was asked to explain how the controls work, so thanks for your feed-back and please enjoy.

ParCutz

www.GraeMezzanine.com

ParCutz2012-07-19 13:33:48
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Post » Sat Jul 21, 2012 1:33 am

***   The Grae Mezzanine Update - July 20th, 2012 ***

Hello.

Here is the latest T.G.M. update.

I added an inventory, some new artwork as well as a new song (at least the start to a new song).

The Grae Mezzanine

Level 2 is a work in progress, so you will probably fall off.

Have fun today.



GraeMezzanine.comParCutz2012-07-21 02:06:02
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Post » Mon Jul 23, 2012 3:42 pm

I get stuck walking to the right side on the first stage, just after leaving the cave. The player fall on the right and you can't see him anymore.
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Post » Tue Jul 24, 2012 3:26 am

Thanks TELLES0808.

Up until now, the only "working" level was the tutorial.

I just finished level 2 (first non-tutorial).

The Grae Mezzanine

I need to modify the tutorial once I know exactly how I want my inventory to work.

At the moment, when you find a not-so-typical object, it knows to hop into your pocket.

The gem with block-moving powers.

A ball that will allow you to jump a tad bit higher than normal for a few minutes.

Also, the pink, blobby dude will jump on your head first, but if you left-click on him, he will jump into your pocket as well.

To open or close the inventory, please left-click on the i Block at the top-right corner.

Another helpful hint, when your player touches a flying light, your pitch-fork will glow for a few seconds.

Please enjoy.

ParCutz

GraeMezzanine.comParCutz2012-07-24 03:38:25
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Post » Sat Jul 28, 2012 2:55 am

Grae Mezzanine Update

The tutorial level and the first "real" level are up.

There is an inventory as well as title and menu screens.

I also included a "You Died" mini menu.

I fixed a few bugs and / or glitches.

I messed with the block art.

I added checkpoints.

All in all, it is starting to look like a game.

I am now ready to add some more of the 'zine to it.

I have a lot of ideas.

I need to take the advice that was handed to me and focus.

F.O.C.U.S.

Focus.

Anyway, here is the link...

The Grae Mezzanine

Thanks and have fun today.

ParCutz
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Post » Wed Aug 01, 2012 11:28 pm

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The Grae Mezzanine

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Update: August 1st, 2012

Overhaul of all block art (black outline was cut in half).

New sprites added.

More sounds.

Tested, found some "OH NO, I'M STUCK" locations and fixed them.

Please enjoy your stay.

ParCutz
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Post » Mon Aug 13, 2012 4:12 am

Hello.

A new update is available.

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The Grae Mezzanine

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The menu is now now fully-functional.

The "Read a little story" button works.

Woo-Hoo!!!

I tweaked the tutorial and the first non-tutorial levels.

I added another critter.

I was going to ask how many levels I should create until uploading TGM onto the Scirra arcade, but I see that the width is a couple hundred pixels too wide.

Oh well.

Have fun.

ParCutz

ParCutz2012-08-13 04:12:25
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