The Grae Mezzanine - Game-play critique wanted

Show us your works in progress and request feedback

Post » Sat Feb 21, 2015 8:29 pm

Hello.

I would like to share a game that I have been messing with for a bit.

Link - The Grae Mezzanine

If I had to throw it into a genre box, the box would be labeled...

Physics roller, puzzler, gravity-flipping, platform thingy with touches of bang-bang and treasure grabbing.

It is only one level and as you will see, the assets are not up to snuff.

Please give me feed-back concerning the game-play.

... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

Instructions

Mouse left button (single-click): Grab stuff, use stuff, interact with stuff

Mouse right button (single-click): Drop stuff

Left and right arrows: Move player

Up and down arrows: Jump and stop or stop and jump, depending on the gravity

I key: open the inventory

Mouse left button (double-click): Take stuff out of the inventory

Ctrl key: toggle lock and unlock on closest baddie when holding the gun

Mouse scroll-wheel: Zoom in and out

etc...

Have a blast figuring out the etc.

... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

How to complete a level

Find the winning charm and place it on the pedestal

... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

Thanks and have fun.

ParCutz
Last edited by ParCutz on Sun Feb 22, 2015 3:50 pm, edited 1 time in total.
B
17
S
5
G
3
Posts: 54
Reputation: 3,092

Post » Sat Feb 21, 2015 9:42 pm

Reduce screen shake and that red damage filter thing. I got so frustrated that I closed the browser window. It is hard to tell player from enemy. I'll try it again when my frustration level has gone down.
Image
B
14
S
3
G
1
Posts: 61
Reputation: 1,003

Post » Sat Feb 21, 2015 10:43 pm

@blackcript Thanks for the brutally honest feed-back.
I will tone down both.
take care.
B
17
S
5
G
3
Posts: 54
Reputation: 3,092

Post » Sun Feb 22, 2015 3:54 pm

I yanked the red (for now) and reduced the shake frequency and magnitude.

As for the Enemy sprite, it is place art.

I am working on the game mechanics first and then the graphics, sound and music.

The link in the first post is updated.
B
17
S
5
G
3
Posts: 54
Reputation: 3,092


Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: DaniellMesquito, Elliott, Phacanu and 1 guest