The grid and flipping screens

New releases and general discussions.

Post » Mon Dec 03, 2007 12:24 am

Hi! First post and everything. Got a suggestion.

I'm giving Construct a try and I like it.
There's a mini competition going on over at retroremakes and I thought that it would be cool to try to create my entry in Construct.

In my little test engine here I wanted to have "flip screens". No scolling, the display jumps to the next "room" when the player exits the screen. Got it working and everything and was a no brainer to do. :)

However, my suggestion is to change the grid a bit. Instead of dots I would like some lines (This should be up to the user what he/she wants at the moment). And if the grid is on, it would be nice to be able to turn off the "snap to grid" thing. I haven't found any options to do what I suggests, so apologies if it's already possible. :)

The reason for asking this is that it's a bit difficult to know where the border of the "room" is going to be later in the game.
Would be cool if it was possible to have one 32x32 grid with snap-to-grid, and another one using 640x480 and no snap-to-grid. Both visible at the same time.

Thanks for reading, and good luck with the development!
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Post » Mon Dec 03, 2007 2:40 am

More ideas for the grid: Color selecting, transparency, thickness, Snap to "image point" and Snap offset.

The grid is a really useful tool, and i think it deserves more power. I especcialy like the idea of multiple grids! That in combination with transparency would be great!
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