The "IT'S EASY!" challenge #2 - Isometric World

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Post » Sat Dec 05, 2009 5:46 am

[u:25mukc9x]Welcome to the "IT'S EASY!" Challenge, part 2 of 6.[/u:25mukc9x]

Inspired from the "Oh it's easy, Construct can do anything that's in 2D" reply that I've seen a lot. I decided to create a few challenges, see just how 'easy' some things really are. I dunno, call it the virtual equivilant to Myth Busters, only with a much better looking host. :P

Rather than waiting until the closing date of each challenge, I've decided to just post them all together, so everyone has a choice and there's something for everyone then. Plus I'm really proud of challenge #6 and wanted to see what people came up for it so yeah :P



Challenge #2 - Isometric World

Using the supplied resources. Create a simple isometric area where the player can go in front of, and behind the raised tiles, as well as be able to get up and down different levels of height, to walk on the raised area. The monster must also be able to behave in the same way. There is a large number of sprites provided so you shouldn't have trouble putting something together. You can use the player sprite for that of the monster too, so long as the monster is an NPC.

You don't have to use all the tiles provided, or any of them for that matter, if you don't want to. They're just included as an option for anyone who wants to use them.

Download: here

Rules:

1) Use any methods Construct provides, to create an isometric demo.

2) You must provide your cap and workings, so others may benefit.

3) Your solution must be replicatable by other users (don't include unreleased addons or methods which others may be unable to use).

4) The player sprite is player controlled, but the monster sprite must be an NPC.

5) The cap and sprites are provided as is, but you may if you need to, edit them further. But please show what and why you did it.


The winning entry will be whoever comes up with the best or most elegant working solution to the problem. Challenge is open to everyone.

End Date
Midnight December 15th 2009 (Eastern Time, US)



Good luck!
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Post » Sat Dec 05, 2009 7:22 am

You know there is a search function for the forum.
There is also Google it helped me come up with this..
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Post » Sat Dec 05, 2009 8:16 am

But I don't think there is any serious example of an isometric engine, so it would be interesting to see what the challenge yields.

However, judging by the tilesets, this is going to be a handful. Eh, I'll check other challenges out and see if there is anything I can do in less than one day :P
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Post » Sat Dec 05, 2009 8:36 am

[quote="Mipey":21edj6qu]But I don't think there is any serious example of an isometric engine, so it would be interesting to see what the challenge yields.

However, judging by the tilesets, this is going to be a handful. Eh, I'll check other challenges out and see if there is anything I can do in less than one day :P[/quote:21edj6qu]

lol ;)

I'll fix the original post to mention there's no requirement to use any or all of the tiles included. They're just there as an option and to give folk plenty to play around with, plus someone who might suck at art may want to have a go for example too, and it'll mean they can as well. I also chose those, besides them being neat looking, because they were laid out in a construct import loading friendly way.
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Post » Sat Dec 05, 2009 9:30 am

Nobody ever said doing isometric was easy?

Also... why are there six of these threads at once? Isn't that overkill? You could have had these run, you know... one at a time :?
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Post » Sat Dec 05, 2009 9:40 am

Yeah, I've got my own projects to pursue, so I can only really spare time for the less time consuming challenges. I don't really want to spend hours chopping the tileset up and getting it right.

Though someone did come up with a way to use tilesets without chopping them up - use distort map to draw certain part of the image only. However, I am so not going into that right now.
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Post » Sat Dec 05, 2009 9:54 am

[quote="deadeye":3qbu9oxy]Nobody ever said doing isometric was easy?

Also... why are there six of these threads at once? Isn't that overkill? You could have had these run, you know... one at a time :?[/quote:3qbu9oxy]

Cause I got excited with the 6th one, besides, never could wait.
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Post » Sat Dec 05, 2009 4:41 pm

instead of spamming of the YC subforum you should compress these all into one ITS easy challenge thread, with all the different challenges listed consecutively
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Post » Sat Dec 05, 2009 7:00 pm

[quote="Lost my Keys":12c9nsaf][quote="deadeye":12c9nsaf]Nobody ever said doing isometric was easy?

Also... why are there six of these threads at once? Isn't that overkill? You could have had these run, you know... one at a time :?[/quote:12c9nsaf]

Cause I got excited with the 6th one, besides, never could wait.[/quote:12c9nsaf]

Aside from the YC now being taken over by these threads I'm concerned that you won't get as many people participating in these as if you had waited to post them one at a time. Now people are going to pick and choose one or two instead of giving them all a shot.

Also, in all honesty some of your challenges (like this one) are really not "easy." Nobody has taken on isometric and won because isometric is hard to do. Yes, I can confidently say that Construct is capable of it, but the math involved is more than most are willing to struggle with.

And you're asking people to make AI for things like beat-em-ups and stuff for a 2d brawler or a full-blown roguelike with battles and everything. Those aren't "easy," they're practically full games. The mouse challenge was good because it was a nice little logic puzzle that you could get concise answers to.

Also, when are we going to see your examples of how these challenges are done? It seems only fair that the challenger show what he's capable of ;)
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Post » Sat Dec 05, 2009 7:37 pm

[quote="deadeye":45m2vyzf][quote="Lost my Keys":45m2vyzf][quote="deadeye":45m2vyzf]Nobody ever said doing isometric was easy?

Also... why are there six of these threads at once? Isn't that overkill? You could have had these run, you know... one at a time :?[/quote:45m2vyzf]

Cause I got excited with the 6th one, besides, never could wait.[/quote:45m2vyzf]

Aside from the YC now being taken over by these threads I'm concerned that you won't get as many people participating in these as if you had waited to post them one at a time. Now people are going to pick and choose one or two instead of giving them all a shot.

Also, in all honesty some of your challenges (like this one) are really not "easy." Nobody has taken on isometric and won because isometric is hard to do. Yes, I can confidently say that Construct is capable of it, but the math involved is more than most are willing to struggle with.

And you're asking people to make AI for things like beat-em-ups and stuff for a 2d brawler or a full-blown roguelike with battles and everything. Those aren't "easy," they're practically full games. The mouse challenge was good because it was a nice little logic puzzle that you could get concise answers to.[/quote:45m2vyzf]

Ok, well, delete them then. Only did them as a bit of fun for people but if they're going to cause trouble, get rid of them, I could only delete two of them so you'll have to get the others.

[quote:45m2vyzf]Also, when are we going to see your examples of how these challenges are done? It seems only fair that the challenger show what he's capable of ;)[/quote:45m2vyzf]

I'm an artist Jim, not a programmer, lol. I can't do them, wouldn't claim that I could either. If I'd picked things I could do, then it wouldn't be much of a challenge for anyone (and people would complain about that then too lol). Would be great if I could do them cause it looks like fun and I'd get to show off. But alas it's not PHP and that's the only programming language of any kind that I know.

So yeah, get rid of them, though keep #6 cause I like the theory of how that would work, and since I like the top down games, the solutions for that one would be useful to me too. :P The others I put up because I've seen people asking about them, and figured they would be helpful to other users. But if I have to choose, then #6 should be left ;)
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