The "IT'S EASY!" challenge #2 - Isometric World

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Post » Tue Dec 08, 2009 12:50 pm

There is no need to delete anything. Just slow down a bit and give people time to participate before creating a new challenge.

I would suggest a new one once per week, or something like that... this will encourage multiple solutions/examples and also not take up too much of peoples spare time.

Good ideas though... I like how you have made them with some continuity and presented them with some funny pictures and captions ;)


And yeah, everyone chill out... this isn't fag-chan or HL2world forums...

Here we make hug, not yell. Do not make me get all dissapoint. >.>

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Tue Dec 08, 2009 2:11 pm

This is not a forum where I'll let pointless arguments happen so everyone be civil or expect threads to be locked. It's the freaking internet, there is rarely, if ever, any actual reason to become genuinely, "real life" annoyed :P

I would also suggest having staggered the six challenges maybe a week apart or so (it would also prevent 'diluting' people's effort over six challenges rather than concentrating on one), and I was going to do something about it, but as far as I can see, no active threads have been knocked off the front page. So I let it go. Nothing to fuss over, see? :)
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Post » Tue Dec 08, 2009 9:41 pm

Anyway, enough baloney. Here's some simple isometric movement:

viewtopic.php?f=16&t=5175

Not too tough, if you keep everything on the same Z plane. Once you start stacking boxes though it gets more difficult.
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Post » Wed Dec 09, 2009 5:25 am

Nice one deadeye. but it is only one part of isometric you need to add height to it, a dummy collision mask, X variable, Y variable, Z variable, Depth variable, and some more variables. Calculate it all to give a real sense of it being 3D. With out this stacking won't work at all. I am working it out to get it right. when I get it I wall post it.
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Post » Wed Dec 09, 2009 6:14 am

[quote="toralord":1452m6jd]Nice one deadeye. but...[/quote:1452m6jd]

I know, that's why iso is nowhere near "easy" :P
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Post » Wed Dec 09, 2009 9:09 am

I know you know :wink:
I was just merely explaining what some one would need to do isometic game.

Edit...
:shock: [size=200:31nf9599]Post 100![/size:31nf9599] :D Yes!
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Post » Thu Dec 10, 2009 1:42 am

[quote="deadeye":2xndfdbk]Anyway, enough baloney.[/quote:2xndfdbk]

But.... but.... I like baloney!
I also like Spam!

when did all processed meat become so unfashionable? >_<
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Post » Sat Jan 30, 2010 6:30 am

Thanks to the efforts of Madster and Arcticus, the problem if isometric sorting has been solved:

http://dl.dropbox.com/u/529356/isometric.cap

Since there is no collision you can clip through the walls, but the sorting is dead on.

Awesome job, gentlemen.
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Post » Tue Feb 02, 2010 11:59 am

Don't worry guys, ITS EASY!!!!
It only took me like .... a year
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Post » Tue Jul 12, 2011 9:25 am

deadeye
href="http://dl.dropbox.com/u/529356/isometric.cap

The link is broken.

Tnkequinox2011-07-12 09:26:07
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