[quote="toralord":311ruxx5]I been making a beat'em up game so I can say it's easy.
I can say this because I did the research on making a fighting before I started doing it.
But if you had read some of the post on this topic on this forum they all say that making it is hard to do.
All you need is the is the platformer behavior animations and some collision box.
The only thing is a project like is very repetitive .
The event sheet would be so big even if you were to use one or two characters for this.
Only intermediate to advance users would understand it really.
you can think of it a step up from a platformer in terms of AI and animations.
The only problem I can see is to do a getting the keyboard to do ("<v> A"or "back,down,forward,A button") [size=200:311ruxx5]HADOUKEN[/size:311ruxx5][size=200:311ruxx5][color=#BF0000:311ruxx5]![/color:311ruxx5][/size:311ruxx5]
I think I saw some of your posts on it. Using the shadow as the ground target I think, right?
I had a think about the combo's, private variables could work for those perhaps? If a specific animation follows another one, update a variable, if a different one follows, then clear it. So in theory if the correct sequence of animations are played, the variable eventually hits a set number, which in turn would trigger the combo move. It could work, couldn't it?