The journey(Multiplayer)

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  • Is possible to create a multiplayer in C2 that isn't ping-server needed?

  • Is possible to create a multiplayer in C2 that isn't ping-server needed?

    What do you mean by ping server?

  • > Is possible to create a multiplayer in C2 that isn't ping-server needed?

    >

    What do you mean by ping server?

    Signaling server*

    Sorry for the mistake.

  • >

    > > Is possible to create a multiplayer in C2 that isn't ping-server needed?

    > >

    > What do you mean by ping server?

    >

    Signaling server*

    Sorry for the mistake.

    No this is completely independent of the signaling server, It's built using a pure node backend

  • That is, if in Construct 2 is a way to do a P2P game that can't depend in a server.

  • That is, if in Construct 2 is a way to do a P2P game that can't depend on a server.

    Yes, I understand what the signaling server is, In my case tho a server will be needed, I won't be using any strictly peer to peer systems as of right now.

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  • > That is, if in Construct 2 is a way to do a P2P game that can't depend on a server.

    >

    Yes, I understand what the signaling server is, In my case tho a server will be needed, I won't be using any strictly peer to peer systems as of right now.

    Do you think in C2 is possible a truly P2P communication system that can't depend on a server?

  • >

    > > That is, if in Construct 2 is a way to do a P2P game that can't depend on a server.

    > >

    > Yes, I understand what the signaling server is, In my case tho a server will be needed, I won't be using any strictly peer to peer systems as of right now.

    >

    Do you think in C2 is possible a truly P2P communication system that can't depend on a server?

    As it stands today most likely not even open sourced web RTC projects rely on a server

  • It can use a system like BitTorrent.

  • I am interested to see what progress has been made on your boilerplate. Have you created a GitHub project by any chance?

  • I have, but it will remain a private repository until I feel it's ready, I haven't been able to dedicate a lot of time to it due to work and all that so things are moving along at a slower pace than i expected

  • No worries. I completely understand!

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