The journey(Multiplayer)

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Post » Fri May 26, 2017 3:43 pm

I'll be posting updates in this thread regarding the creation of a multiplayer boilerplate
Current technologies:
Note: This will not be a Peer to peer multiplayer architecture it will be solely server/client
    C++(WebSockets interface)
    Nodejs(Server)
    Construct 2(Client)
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Post » Mon May 29, 2017 7:49 pm

Is possible to create a multiplayer in C2 that isn't ping-server needed?
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Post » Mon May 29, 2017 8:00 pm

DaniellMesquito wrote:Is possible to create a multiplayer in C2 that isn't ping-server needed?

What do you mean by ping server?
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Post » Mon May 29, 2017 8:12 pm

Phacanu wrote:
DaniellMesquito wrote:Is possible to create a multiplayer in C2 that isn't ping-server needed?

What do you mean by ping server?


Signaling server*
Sorry for the mistake.
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Post » Mon May 29, 2017 9:38 pm

DaniellMesquito wrote:
Phacanu wrote:
DaniellMesquito wrote:Is possible to create a multiplayer in C2 that isn't ping-server needed?

What do you mean by ping server?


Signaling server*
Sorry for the mistake.


No this is completely independent of the signaling server, It's built using a pure node backend
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Post » Mon May 29, 2017 11:32 pm

That is, if in Construct 2 is a way to do a P2P game that can't depend in a server.
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Post » Tue May 30, 2017 12:02 am

DaniellMesquito wrote:That is, if in Construct 2 is a way to do a P2P game that can't depend on a server.

Yes, I understand what the signaling server is, In my case tho a server will be needed, I won't be using any strictly peer to peer systems as of right now.
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Post » Tue May 30, 2017 12:44 am

Phacanu wrote:
DaniellMesquito wrote:That is, if in Construct 2 is a way to do a P2P game that can't depend on a server.

Yes, I understand what the signaling server is, In my case tho a server will be needed, I won't be using any strictly peer to peer systems as of right now.


Do you think in C2 is possible a truly P2P communication system that can't depend on a server?
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Post » Tue May 30, 2017 12:51 am

DaniellMesquito wrote:
Phacanu wrote:
DaniellMesquito wrote:That is, if in Construct 2 is a way to do a P2P game that can't depend on a server.

Yes, I understand what the signaling server is, In my case tho a server will be needed, I won't be using any strictly peer to peer systems as of right now.


Do you think in C2 is possible a truly P2P communication system that can't depend on a server?


As it stands today most likely not even open sourced web RTC projects rely on a server
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Post » Tue May 30, 2017 4:51 pm

It can use a system like BitTorrent.
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