The Last and Final Word [series one]

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Post » Sat Nov 19, 2011 12:08 am

The Last and Final Word is a series I decided to start around a year ago with one interview a week with various independent videogame developers. 50 in total.

I decided to package them up with a neat little bow tie..



Here is the page with the interviews.

Here are the words of intent.

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Post » Sat Nov 19, 2011 12:53 am

Amazing work - highly recommended reading everyone, these interviews have always been interesting.
Scirra Founder
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Post » Sat Nov 19, 2011 9:54 am

Oh yeah, this is some top notch stuff. I remember reading one of these when it was linked on some indie website and thinking it was good, then looking for more, but there weren't too many at the time.

Thanks!
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Post » Sat Nov 19, 2011 11:19 am

Thanks, i've read some articles and that's very interesting. However i dont get why most of indie games dev stick with 1980 pacman rip-off graphics...
with such amazing powerful software we have nowadays.. that's beyond my understanding
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Post » Sat Nov 19, 2011 11:42 am

[QUOTE=Jamesx] Thanks, i've read some articles and that's very interesting. However i dont get why most of indie games dev stick with 1980 pacman rip-off graphics...
with such amazing powerful software we have nowadays.. that's beyond my understanding[/QUOTE]
Because most of them are not graphic artists, they are artists in game design.
Example: I know how to manage game flow, I can play around with code, I know how to realize nice effects, I am quite good in music and sound - but I can't draw. If I could, or if I'd found a graphic artist to collaborate, I wouldn't keep it simple. It is just beyond my possibilities
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Post » Sat Nov 19, 2011 4:48 pm

Also, it's not only about being able to draw or not, Making good hi-res graphics just takes too much time. Low-res is abstract. Hi-res isn't nicer either most of the time, contrary to logical thought. Sometimes low-res is a stylistic choice, sometimes it's just because it's fast.
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Post » Sat Nov 19, 2011 6:08 pm

I think a lot of devs, especially the older ones, see nostalgic appeal in retro graphics, and others just simply like the style!

I too am a bit surprised retro style games are so popular - in Construct Classic, for example, you can do amazing things with thousands of sprites, zooming, rotation and shader effects, but not many games seemed to want to take advantage of that.
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Post » Wed Nov 23, 2011 3:12 pm

[QUOTE=Ashley]in Construct Classic, for example, you can do amazing things with thousands of sprites, zooming, rotation and shader effects[/QUOTE]

Yes thats what i want to see more often, more games that look pro and very appealing, theres only a very few of them on most of indie games sites

if they really suck at graphics they could use some license-free graphics, theres ton of these over the net
but well thats not my problem afterall =p

@tulamide : Thanks for the precision, i always tend to see the indie game dev as a one man army
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Post » Thu Nov 24, 2011 7:17 am

Thanks for all the positive feedback. Means a lot to me.

Re: the graphics stuff.. a lot of these developers are very much inspired by games of the retro eras of the '80s and '90s, so there is a lot of focus on pixel art. I have to admit.. I have a deep love of pixel art myself but I can understand that some people get a little tired of that style or think it's just the 'in thing' at the moment.
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